Gaming Cost Of Revenue from 2010 to 2024

GLPI Stock  USD 51.66  0.49  0.96%   
Gaming Leisure's Cost Of Revenue is decreasing with slightly volatile movements from year to year. Cost Of Revenue is estimated to finish at about 96.4 M this year. For the period between 2010 and 2024, Gaming Leisure, Cost Of Revenue quarterly trend regression had mean deviation of  33,094,892 and range of 145.2 M. View All Fundamentals
 
Cost Of Revenue  
First Reported
2011-12-31
Previous Quarter
73.9 M
Current Value
11.8 M
Quarterly Volatility
22.9 M
 
Yuan Drop
 
Covid
Check Gaming Leisure financial statements over time to gain insight into future company performance. You can evaluate financial statements to find patterns among Gaming Leisure's main balance sheet or income statement drivers, such as Depreciation And Amortization of 142 M, Interest Expense of 204 M or Selling General Administrative of 68.5 M, as well as many indicators such as Price To Sales Ratio of 11.24, Dividend Yield of 0.0793 or PTB Ratio of 3.89. Gaming financial statements analysis is a perfect complement when working with Gaming Leisure Valuation or Volatility modules.
  
Check out the analysis of Gaming Leisure Correlation against competitors.

Latest Gaming Leisure's Cost Of Revenue Growth Pattern

Below is the plot of the Cost Of Revenue of Gaming Leisure Properties over the last few years. Cost of Revenue is found on Gaming Leisure Properties income statement and represents the costs associated with goods and services Gaming Leisure provides. Indirect cost, such as salaries, is not included. In other words, cost of revenue is the total cost incurred to obtain a sale. It is more than the traditional cost of goods sold, since it includes specific selling and marketing activities. It is Gaming Leisure's Cost Of Revenue historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Gaming Leisure's overall financial position and show how it may be relating to other accounts over time.
Cost Of Revenue10 Years Trend
Slightly volatile
   Cost Of Revenue   
       Timeline  

Gaming Cost Of Revenue Regression Statistics

Arithmetic Mean120,247,413
Geometric Mean112,449,153
Coefficient Of Variation35.22
Mean Deviation33,094,892
Median122,186,000
Standard Deviation42,356,300
Sample Variance1794.1T
Range145.2M
R-Value(0.53)
Mean Square Error1397.2T
R-Squared0.28
Significance0.04
Slope(4,983,081)
Total Sum of Squares25116.8T

Gaming Cost Of Revenue History

202496.4 M
202354.6 M
202249 M
202190.4 M
202085.7 M
2019117.1 M
2018194.2 M

About Gaming Leisure Financial Statements

Investors use fundamental indicators, such as Gaming Leisure's Cost Of Revenue, to determine how well the company is positioned to perform in the future. Although Gaming Leisure's investors may analyze each financial statement separately, they are all interrelated. Understanding these patterns can help investors make the right trading decisions.
Last ReportedProjected for Next Year
Cost Of Revenue54.6 M96.4 M

Currently Active Assets on Macroaxis

When determining whether Gaming Leisure Properties offers a strong return on investment in its stock, a comprehensive analysis is essential. The process typically begins with a thorough review of Gaming Leisure's financial statements, including income statements, balance sheets, and cash flow statements, to assess its financial health. Key financial ratios are used to gauge profitability, efficiency, and growth potential of Gaming Leisure Properties Stock. Outlined below are crucial reports that will aid in making a well-informed decision on Gaming Leisure Properties Stock:
Check out the analysis of Gaming Leisure Correlation against competitors.
You can also try the ETF Categories module to list of ETF categories grouped based on various criteria, such as the investment strategy or type of investments.
Is Other Specialized REITs space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Gaming Leisure. If investors know Gaming will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Gaming Leisure listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
(0.04)
Dividend Share
3.01
Earnings Share
2.86
Revenue Per Share
5.568
Quarterly Revenue Growth
0.072
The market value of Gaming Leisure Properties is measured differently than its book value, which is the value of Gaming that is recorded on the company's balance sheet. Investors also form their own opinion of Gaming Leisure's value that differs from its market value or its book value, called intrinsic value, which is Gaming Leisure's true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Gaming Leisure's market value can be influenced by many factors that don't directly affect Gaming Leisure's underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Gaming Leisure's value and its price as these two are different measures arrived at by different means. Investors typically determine if Gaming Leisure is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Gaming Leisure's price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.