Gamelancer Stock Based Compensation from 2010 to 2026

VRTS Stock   0.03  0.01  25.00%   
Gamelancer Media Stock Based Compensation yearly trend continues to be very stable with very little volatility. Stock Based Compensation is likely to drop to about 232.5 K. Stock Based Compensation is compensation provided to employees in the form of equity or options to purchase company stock. This type of compensation is used to align the interests of employees and shareholders. View All Fundamentals
 
Stock Based Compensation  
First Reported
2010-12-31
Previous Quarter
244.8 K
Current Value
232.5 K
Quarterly Volatility
455.1 K
 
Credit Downgrade
 
Yuan Drop
 
Covid
 
Interest Hikes
Check Gamelancer Media financial statements over time to gain insight into future company performance. You can evaluate financial statements to find patterns among Gamelancer Media's main balance sheet or income statement drivers, such as Depreciation And Amortization of 912.8 K, Selling General Administrative of 5.3 M or Other Operating Expenses of 7.7 M, as well as many indicators such as Price To Sales Ratio of 2.84, Dividend Yield of 0.0 or Days Sales Outstanding of 110. Gamelancer financial statements analysis is a perfect complement when working with Gamelancer Media Valuation or Volatility modules.
  
This module can also supplement various Gamelancer Media Technical models . Check out the analysis of Gamelancer Media Correlation against competitors.
Evaluating Gamelancer Media's Stock Based Compensation across multiple reporting periods reveals the company's ability to sustain growth and manage resources effectively. This longitudinal analysis highlights inflection points, cyclical patterns, and structural changes that short-term snapshots might miss, offering deeper insight into Gamelancer Media Corp's fundamental strength.

Latest Gamelancer Media's Stock Based Compensation Growth Pattern

Below is the plot of the Stock Based Compensation of Gamelancer Media Corp over the last few years. It is compensation provided to employees in the form of equity or options to purchase company stock. This type of compensation is used to align the interests of employees and shareholders. Gamelancer Media's Stock Based Compensation historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Gamelancer Media's overall financial position and show how it may be relating to other accounts over time.
Stock Based Compensation10 Years Trend
Very volatile
   Stock Based Compensation   
       Timeline  

Gamelancer Stock Based Compensation Regression Statistics

Arithmetic Mean744,144
Geometric Mean644,443
Coefficient Of Variation61.15
Mean Deviation249,483
Median691,020
Standard Deviation455,077
Sample Variance207.1B
Range2M
R-Value0.01
Mean Square Error220.9B
R-Squared0.00008
Significance0.97
Slope808.26
Total Sum of Squares3.3T

Gamelancer Stock Based Compensation History

2026232.5 K
2025244.8 K
2024272 K
20231.4 M
20222.2 M

About Gamelancer Media Financial Statements

Gamelancer Media investors utilize fundamental indicators, such as Stock Based Compensation, to predict how Gamelancer Stock might perform in the future. Analyzing these trends over time helps investors make informed market timing decisions. For further insights, please visit our fundamental analysis page.
Last ReportedProjected for Next Year
Stock Based Compensation244.8 K232.5 K
Stock Based Compensation To Revenue 0.06  0.06 

Pair Trading with Gamelancer Media

One of the main advantages of trading using pair correlations is that every trade hedges away some risk. Because there are two separate transactions required, even if Gamelancer Media position performs unexpectedly, the other equity can make up some of the losses. Pair trading also minimizes risk from directional movements in the market. For example, if an entire industry or sector drops because of unexpected headlines, the short position in Gamelancer Media will appreciate offsetting losses from the drop in the long position's value.

Moving against Gamelancer Stock

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The ability to find closely correlated positions to Gamelancer Media could be a great tool in your tax-loss harvesting strategies, allowing investors a quick way to find a similar-enough asset to replace Gamelancer Media when you sell it. If you don't do this, your portfolio allocation will be skewed against your target asset allocation. So, investors can't just sell and buy back Gamelancer Media - that would be a violation of the tax code under the "wash sale" rule, and this is why you need to find a similar enough asset and use the proceeds from selling Gamelancer Media Corp to buy it.
The correlation of Gamelancer Media is a statistical measure of how it moves in relation to other instruments. This measure is expressed in what is known as the correlation coefficient, which ranges between -1 and +1. A perfect positive correlation (i.e., a correlation coefficient of +1) implies that as Gamelancer Media moves, either up or down, the other security will move in the same direction. Alternatively, perfect negative correlation means that if Gamelancer Media Corp moves in either direction, the perfectly negatively correlated security will move in the opposite direction. If the correlation is 0, the equities are not correlated; they are entirely random. A correlation greater than 0.8 is generally described as strong, whereas a correlation less than 0.5 is generally considered weak.
Correlation analysis and pair trading evaluation for Gamelancer Media can also be used as hedging techniques within a particular sector or industry or even over random equities to generate a better risk-adjusted return on your portfolios.
Pair CorrelationCorrelation Matching

Other Information on Investing in Gamelancer Stock

Gamelancer Media financial ratios help investors to determine whether Gamelancer Stock is cheap or expensive when compared to a particular measure, such as profits or enterprise value. In other words, they help investors to determine the cost of investment in Gamelancer with respect to the benefits of owning Gamelancer Media security.