Electronic Historical Cash Flow

EA Stock  USD 163.10  1.73  1.05%   
Analysis of Electronic Arts cash flow over time is an excellent tool to project Electronic Arts future capital expenditures as well as to predict the amount of cash needed to cover cost of sales, R&D expenses or production expansions. Investors should almost always look for trends in cash flow indicators such as Free Cash Flow of 2.2 B or Change In Working Capital of 56.7 M as it is a great indicator of Electronic Arts ability to facilitate future growth, repay debt on time or pay out dividends.
 
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Financial Statement Analysis is much more than just reviewing and examining Electronic Arts latest accounting reports to predict its past. Macroaxis encourages investors to analyze financial statements over time for various trends across multiple indicators and accounts to determine whether Electronic Arts is a good buy for the upcoming year.
  
Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.

About Electronic Cash Flow Analysis

The Cash Flow Statement is a financial statement that shows how changes in Electronic balance sheet and income statement accounts affect cash and cash equivalents. It breaks the analysis down to operating, investing, and financing activities. One of the most critical aspects of the cash flow statement is liquidity, which is the degree to which Electronic's non-liquid assets can be easily converted into cash.

Electronic Arts Cash Flow Chart

At present, Electronic Arts' Change To Inventory is projected to increase significantly based on the last few years of reporting. The current year's Change In Cash is expected to grow to about 499.8 M, whereas Sale Purchase Of Stock is projected to grow to (1.2 B).

Free Cash Flow

The amount of cash a company generates after accounting for cash outflows to support operations and maintain its capital assets.

Begin Period Cash Flow

The amount of cash a company has at the beginning of a financial reporting period. It serves as the starting point for calculating the period's cash flow from operations, investing, and financing activities.

Capital Expenditures

Capital Expenditures are funds used by Electronic Arts to acquire physical assets such as property, industrial buildings or equipment. This type of outlay is used by management to increase the scope of Electronic Arts operations. These expenditures can include everything from repairing an office equipment, building a brand new facility, or writing new software.

Net Income

Net income is one of the most important fundamental items in finance. It plays a large role in Electronic Arts financial statement analysis. It represents the amount of money remaining after all of Electronic Arts operating expenses, interest, taxes and preferred stock dividends have been deducted from a company total revenue.
Most accounts from Electronic Arts' cash flow statement are interrelated and interconnected. However, analyzing cash flow statement accounts one by one will only give a small insight into Electronic Arts current financial condition. On the other hand, looking into the entire matrix of cash flow statement accounts, and analyzing their relationships over time can provide a more complete picture of the company financial strength now and in the future. Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.At present, Electronic Arts' Change To Inventory is projected to increase significantly based on the last few years of reporting. The current year's Change In Cash is expected to grow to about 499.8 M, whereas Sale Purchase Of Stock is projected to grow to (1.2 B).

Electronic Arts cash flow statement Correlations

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-0.780.090.08-0.020.620.460.250.470.670.650.830.230.24-0.18-0.070.6-0.02-0.340.00.720.390.65
0.310.780.43-0.02-0.270.06-0.9-0.14-0.710.01-0.010.52-0.480.36-0.690.320.39-0.310.910.14-0.370.24
-0.68-0.02-0.390.62-0.270.250.510.550.60.760.520.28-0.11-0.470.060.2-0.3-0.32-0.230.350.350.32
-0.60.38-0.40.460.060.25-0.020.760.05-0.050.8-0.080.07-0.44-0.120.64-0.47-0.720.290.68-0.140.68
-0.43-0.75-0.430.25-0.90.51-0.020.190.80.220.2-0.160.46-0.440.69-0.09-0.40.11-0.910.090.370.0
-0.670.17-0.360.47-0.140.550.760.190.260.320.730.030.02-0.35-0.030.43-0.35-0.710.040.530.070.5
-0.65-0.57-0.120.67-0.710.60.050.80.260.520.42-0.170.47-0.280.450.04-0.140.16-0.690.250.620.13
-0.470.020.30.650.010.76-0.050.220.320.520.370.49-0.160.160.020.150.37-0.08-0.10.270.370.27
-0.830.25-0.180.83-0.010.520.80.20.730.420.370.180.28-0.28-0.10.83-0.29-0.70.130.910.050.86
0.080.230.30.230.520.28-0.08-0.160.03-0.170.490.18-0.340.23-0.290.360.33-0.410.250.3-0.120.43
-0.19-0.43-0.030.24-0.48-0.110.070.460.020.47-0.160.28-0.34-0.020.290.18-0.190.11-0.450.370.120.19
0.360.110.91-0.180.36-0.47-0.44-0.44-0.35-0.280.16-0.280.23-0.02-0.06-0.080.90.290.21-0.14-0.21-0.1
-0.13-0.68-0.07-0.07-0.690.06-0.120.69-0.030.450.02-0.1-0.290.29-0.06-0.25-0.020.29-0.79-0.16-0.01-0.23
-0.540.41-0.030.60.320.20.64-0.090.430.040.150.830.360.18-0.08-0.25-0.18-0.740.410.91-0.250.91
0.350.030.96-0.020.39-0.3-0.47-0.4-0.35-0.140.37-0.290.33-0.190.9-0.02-0.180.380.17-0.220.05-0.14
0.46-0.490.32-0.34-0.31-0.32-0.720.11-0.710.16-0.08-0.7-0.410.110.290.29-0.740.38-0.4-0.70.4-0.69
0.130.890.210.00.91-0.230.29-0.910.04-0.69-0.10.130.25-0.450.21-0.790.410.17-0.40.23-0.370.31
-0.680.34-0.070.720.140.350.680.090.530.250.270.910.30.37-0.14-0.160.91-0.22-0.70.23-0.150.92
-0.12-0.450.00.39-0.370.35-0.140.370.070.620.370.05-0.120.12-0.21-0.01-0.250.050.4-0.37-0.15-0.04
-0.560.38-0.030.650.240.320.680.00.50.130.270.860.430.19-0.1-0.230.91-0.14-0.690.310.92-0.04
Click cells to compare fundamentals

Electronic Arts Account Relationship Matchups

Electronic Arts cash flow statement Accounts

201920202021202220232024 (projected)
Sale Purchase Of Stock(1.2B)(1.2B)(729M)(1.3B)(1.3B)(1.2B)
Change To Inventory(164M)41M77M34M39.1M41.1M
Change In Cash(940M)1.5B(2.5B)(308M)476M499.8M
Free Cash Flow1.7B1.8B1.7B1.3B2.1B2.2B
Change In Working Capital(1.7B)481M96M(336M)54M56.7M
Begin Period Cash Flow4.7B3.8B5.3B2.7B2.4B1.6B
Other Cashflows From Financing Activities(213M)1.3B(204M)(175M)(196M)(186.2M)
Depreciation150M181M486M536M404M424.2M
Other Non Cash Items1.9B143M329M221M82M121.3M
Capital Expenditures140M124M188M207M199M115.0M
Total Cash From Operating Activities1.8B1.9B1.9B1.6B2.3B2.4B
Net Income3.0B837M789M802M1.3B1.3B
Total Cash From Financing Activities(1.4B)(15M)(1.6B)(1.6B)(1.6B)(1.5B)
End Period Cash Flow3.8B5.3B2.7B2.4B2.9B1.7B
Stock Based Compensation347M435M528M548M584M613.2M
Change To Liabilities(72M)735M161M22M25.3M24.0M
Change To Account Receivables164M(41M)(77M)(34M)119M125.0M
Total Cashflows From Investing Activities(1.4B)(505M)(2.8B)(217M)(195.3M)(205.1M)
Investments(1.2B)858M(2.8B)(217M)(207M)(217.4M)
Change Receivables164M(41M)(77M)(34M)(39.1M)(41.1M)
Exchange Rate Changes22M(13M)(22M)78M89.7M94.2M
Cash And Cash Equivalents Changes(940M)1.5B(2.5B)(267M)(240.3M)(228.3M)
Cash Flows Other Operating35M(70M)(157M)(103M)(92.7M)(88.1M)
Other Cashflows From Investing Activities(58M)(1.2B)(1.2B)(3.4B)(3.1B)(2.9B)
Change To Netincome(1.5B)292M528M327M294.3M309.0M
Change To Operating Activities53M(21M)154M66M13.8M13.1M

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Analyzing currently trending equities could be an opportunity to develop a better portfolio based on different market momentums that they can trigger. Utilizing the top trending stocks is also useful when creating a market-neutral strategy or pair trading technique involving a short or a long position in a currently trending equity.
Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
You can also try the Equity Forecasting module to use basic forecasting models to generate price predictions and determine price momentum.
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
(0.24)
Dividend Share
0.76
Earnings Share
3.9
Revenue Per Share
27.801
Quarterly Revenue Growth
0.058
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.