Esports Entertainment Return On Equity vs. Revenue
GMBLDelisted Stock | USD 0.54 0.08 12.90% |
For Esports Entertainment profitability analysis, we use financial ratios and fundamental drivers that measure the ability of Esports Entertainment to generate income relative to revenue, assets, operating costs, and current equity. These fundamental indicators attest to how well Esports Entertainment Group utilizes its assets to generate profit and value for its shareholders. The profitability module also shows relationships between Esports Entertainment's most relevant fundamental drivers. It provides multiple suggestions of what could affect the performance of Esports Entertainment Group over time as well as its relative position and ranking within its peers.
Esports |
Esports Entertainment Revenue vs. Return On Equity Fundamental Analysis
Comparative valuation techniques use various fundamental indicators to help in determining Esports Entertainment's current stock value. Our valuation model uses many indicators to compare Esports Entertainment value to that of its competitors to determine the firm's financial worth. Esports Entertainment Group is rated # 5 in return on equity category among its peers. It is rated below average in revenue category among its peers . The reason why the comparable model can be used in almost all circumstances is due to the vast number of multiples that can be utilized, such as the price-to-earnings (P/E), price-to-book (P/B), price-to-sales (P/S), price-to-cash flow (P/CF), and many others. The P/E ratio is the most commonly used of these ratios because it focuses on the Esports Entertainment's earnings, one of the primary drivers of an investment's value.Esports Revenue vs. Return On Equity
Return on Equity or ROE tells company stockholders how effectually their money is being utilized or reinvested. It is a useful ratio when analyzing company profitability or the management effectiveness given the capital invested by the shareholders. ROE shows how efficiently a company utilizes investments to generate income.
Esports Entertainment |
| = | -191.66 |
For most industries, Return on Equity between 10% and 30% are considered desirable to provide dividends to owners and have funds for the future growth of the company. Investors should be very careful using ROE as the only efficiency indicator because ROE can be high if a company is heavily leveraged.
Revenue is income that a firm generates from business activities such us rendering services or selling goods to customers. It is a crucial part of a business and an essential item when evaluating a company's financial statements. Revenues from a firm's primary business operations can be reported on the income statement as sales revenue, net sales, or simply sales, depending on the industry in which a given company operates.
Esports Entertainment |
| = | 22.97 M |
Revenue is typically recorded when cash or cash equivalents are exchanged for services or goods and can include products or services discounts, promotions, as well as early payments on invoices or services rendered in advance.
Esports Revenue vs Competition
Esports Entertainment Group is rated below average in revenue category among its peers. Market size based on revenue of Consumer Discretionary industry is currently estimated at about 8.41 Billion. Esports Entertainment adds roughly 22.97 Million in revenue claiming only tiny portion of stocks in Consumer Discretionary industry.
Esports Entertainment Profitability Projections
The most important aspect of a successful company is its ability to generate a profit. For investors in Esports Entertainment, profitability is also one of the essential criteria for including it into their portfolios because, without profit, Esports Entertainment will eventually generate negative long term returns. The profitability progress is the general direction of Esports Entertainment's change in net profit over the period of time. It can combine multiple indicators of Esports Entertainment, where stable trends show no significant progress. An accelerating trend is seen as positive, while a decreasing one is unfavorable. A rising trend means that profits are rising, and operational efficiency may be rising as well. A decreasing trend is a sign of poor performance and may indicate upcoming losses.
Esports Entertainment Group, Inc. operates as an iGaming and entertainment company in the United States and internationally. Esports Entertainment Group, Inc. was incorporated in 2008 and is based in St. Esports Entertainment is traded on NASDAQ Exchange in the United States.
Esports Profitability Driver Comparison
Profitability drivers are factors that can directly affect your investment outlook on Esports Entertainment. Investors often realize that things won't turn out the way they predict. There are maybe way too many unforeseen events and contingencies during the holding period of Esports Entertainment position where the market behavior may be hard to predict, tax policy changes, gold or oil price hikes, calamities change, and many others. The question is, are you prepared for these unexpected events? Although some of these situations are obviously beyond your control, you can still follow the important profit indicators to know where you should focus on when things like this occur. Below are some of the Esports Entertainment's important profitability drivers and their relationship over time.
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Other Consideration for investing in Esports Pink Sheet
If you are still planning to invest in Esports Entertainment check if it may still be traded through OTC markets such as Pink Sheets or OTC Bulletin Board. You may also purchase it directly from the company, but this is not always possible and may require contacting the company directly. Please note that delisted stocks are often considered to be more risky investments, as they are no longer subject to the same regulatory and reporting requirements as listed stocks. Therefore, it is essential to carefully research the Esports Entertainment's history and understand the potential risks before investing.
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