Esports Entertainment Group Executives
GMBLPDelisted Preferred Stock | USD 5.90 0.12 1.99% |
Esports Entertainment employs about 9 people. The company is managed by 9 executives with a total tenure of roughly 21 years, averaging almost 2.0 years of service per executive, having 1.0 employees per reported executive. Discussion of Esports Entertainment's management performance can provide insight into the enterprise performance.
Grant BA Insider Chairman, CEO |
David Williams Insider VP Esports |
Esports |
Esports Entertainment Management Team Effectiveness
The company has return on total asset (ROA) of (0.2654) % which means that it has lost $0.2654 on every $100 spent on assets. This is way below average. Similarly, it shows a return on equity (ROE) of (3.2317) %, meaning that it generated substantial loss on money invested by shareholders. Esports Entertainment's management efficiency ratios could be used to measure how well Esports Entertainment manages its routine affairs as well as how well it operates its assets and liabilities.Esports Entertainment Workforce Comparison
Esports Entertainment Group is one of the top stocks in number of employees category among its peers. The total workforce of Gambling industry is currently estimated at about 1,567. Esports Entertainment maintains roughly 9.0 in number of employees contributing less than 1% to equities under Gambling industry.
The company has Profit Margin (PM) of (2.05) %, which may suggest that it does not properly executes on its current pricing strategies or is unable to control all of the operational costs. This is way below average. Similarly, it shows Operating Margin (OM) of (0.78) %, which suggests for every $100 dollars of sales, it generated a net operating loss of $0.78. Esports Entertainment Notable Stakeholders
An Esports Entertainment stakeholder refers to an individual interested in an outcome of the business. Different stakeholders have different interests, and companies such as Esports Entertainment often face trade-offs trying to please all of them. Esports Entertainment's stakeholders can have a positive or negative influence on the entity's direction, and there are a lot of executives involved in getting Esports Entertainment's stock to the level that pleases all shareholders. Keeping track of the stakeholders is a great way to stay on top of things affecting its ongoing price.
Grant BA | Chairman, CEO | Profile | |
David Williams | VP Esports | Profile | |
Damian CA | CFO COO | Profile | |
Jennifer Pace | Chief Officer | Profile | |
Michael Wilson | Pres iGaming | Profile | |
Christopher CMA | VP Fin | Profile | |
Lydia Roy | Compliance Counsel | Profile | |
John Brackens | Chief CTO | Profile | |
Brian Cordry | Head Esports | Profile |
About Esports Entertainment Management Performance
The success or failure of an entity such as Esports Entertainment often depends on how effective the management is. Esports Entertainment management team is responsible for propelling the future growth in the right direction and administering and controlling the business activities and accounting for the results. Ineffective management usually contributes to failure in the company's future performance for all stakeholders equally, but most importantly, for investors. So it is important to measure the effectiveness of Esports management before purchasing its stock. In many ways, it's all about finding the answer to one important question - Are they doing the right thing right now? How would we assess whether the Esports management is utilizing all available resources in the best possible way? Also, how well is the company doing relative to others in its sector and the market as a whole? The answer can be found by analyzing a few important fundamental indicators such as return on assets and return on equity.
Esports Entertainment Group, Inc. operates as an iGaming and entertainment company in the United States and internationally. Esports Entertainment Group, Inc. was incorporated in 2008 and is based in St. Esports Entertainment is traded on NASDAQ Exchange in the United States.
Esports Entertainment Workforce Analysis
Traditionally, organizations such as Esports Entertainment use manpower efficiency calculations for various incentive schemes, employee appraisal, or as an initiative to improve the processes. However, it can also be used by investors to make long-term investment decisions. The trends in the profit per employee or revenue per employee are measured by net income or revenue divided by the current number of full-time employees over a given time interval. Because workforce needs differ across sectors, these ratios could be used to compare Esports Entertainment within its industry.Esports Entertainment Manpower Efficiency
Return on Esports Entertainment Manpower
Revenue Per Employee | 6.5M | |
Revenue Per Executive | 6.5M | |
Net Loss Per Employee | 11.4M | |
Net Loss Per Executive | 11.4M |
Check out Risk vs Return Analysis to better understand how to build diversified portfolios. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in bureau of economic analysis. You can also try the Earnings Calls module to check upcoming earnings announcements updated hourly across public exchanges.
Other Consideration for investing in Esports Pink Sheet
If you are still planning to invest in Esports Entertainment check if it may still be traded through OTC markets such as Pink Sheets or OTC Bulletin Board. You may also purchase it directly from the company, but this is not always possible and may require contacting the company directly. Please note that delisted stocks are often considered to be more risky investments, as they are no longer subject to the same regulatory and reporting requirements as listed stocks. Therefore, it is essential to carefully research the Esports Entertainment's history and understand the potential risks before investing.
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