Take-Two Interactive (Germany) Top Insiders
| TKE Stock | EUR 165.62 2.16 1.29% |
Take-Two Interactive employs about 12.9 K people. The company is managed by 12 executives with a total tenure of roughly 30166 years, averaging almost 2513.0 years of service per executive, having 1077.33 employees per reported executive. Examination of Take-Two Interactive's management performance can provide insight into the company performance.
| JD Esq CEO Executive CEO |
| Michael Condrey President President Valley |
Take-Two |
Take-Two Interactive Management Team Effectiveness
At this time, Take-Two Interactive's Intangible Assets are most likely to increase significantly in the upcoming years. Take-Two Interactive's management efficiency ratios could be used to measure how well Take-Two Interactive manages its routine affairs as well as how well it operates its assets and liabilities.The current Common Stock Shares Outstanding is estimated to decrease to about 145.4 M. The current Net Income Applicable To Common Shares is estimated to decrease to about 246.6 MTake Two Interactive shows a total of 185.18 Million outstanding shares. The majority of Take Two Interactive outstanding shares are owned by institutional holders. These institutional investors are usually referred to as non-private investors looking to take positions in Take-Two Interactive to benefit from reduced commissions. Consequently, institutions are subject to a different set of regulations than regular investors in Take Two Interactive. Please pay attention to any change in the institutional holdings of Take Two Interactive Software as this could imply that something significant has changed or is about to change at the company. Please note that no matter how many assets the company owns, if the real value of the company is less than the current market value, you may not be able to make money on it.
Shares in Circulation | First Issued 2018-06-30 | Previous Quarter 170.8 M | Current Value 175.2 M | Avarage Shares Outstanding 139.5 M | Quarterly Volatility 28.1 M |
Take-Two Interactive Workforce Comparison
Take Two Interactive Software is currently regarded as top stock in number of employees category among its peers. The total workforce of Communication Services industry is at this time estimated at about 42,890. Take-Two Interactive totals roughly 12,928 in number of employees claiming about 30% of stocks in Communication Services industry.
The company has Profit Margin (PM) of (0.6) %, which may suggest that it does not properly executes on its current pricing strategies or is unable to control all of the operational costs. This is way below average. Similarly, it shows Operating Margin (OM) of (0.02) %, which suggests for every $100 dollars of sales, it generated a net operating loss of $0.02. Take Two Interactive Benchmark Summation
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The output start index for this execution was zero with a total number of output elements of sixty-one. Take Two Interactive Price Series Summation is a cross summation of Take-Two Interactive price series and its benchmark/peer.
Take-Two Interactive Notable Stakeholders
A Take-Two Interactive stakeholder refers to an individual interested in an outcome of the business. Different stakeholders have different interests, and companies such as Take-Two Interactive often face trade-offs trying to please all of them. Take-Two Interactive's stakeholders can have a positive or negative influence on the entity's direction, and there are a lot of executives involved in getting Take-Two Interactive's stock to the level that pleases all shareholders. Keeping track of the stakeholders is a great way to stay on top of things affecting its ongoing price.
| JD Esq | Executive CEO | Profile | |
| Michael Condrey | President Valley | Profile | |
| Matthew Breitman | General VP | Profile | |
| Daniel JD | Executive Officer | Profile | |
| Sam Houser | Pres Games | Profile | |
| Lainie Goldstein | Chief Officer | Profile | |
| Linda Zabriskie | VP Counsel | Profile | |
| Karl Slatoff | President | Profile | |
| Nicole Shevins | Senior Communications | Profile | |
| Lainie CPA | Chief Officer | Profile | |
| David Ismailer | Pres 2K | Profile | |
| Daniel Emerson | Ex Officer | Profile |
About Take-Two Interactive Management Performance
The success or failure of an entity such as Take Two Interactive often depends on how effective the management is. Take-Two Interactive management team is responsible for propelling the future growth in the right direction and administering and controlling the business activities and accounting for the results. Ineffective management usually contributes to failure in the company's future performance for all stakeholders equally, but most importantly, for investors. So it is important to measure the effectiveness of Take-Two management before purchasing its stock. In many ways, it's all about finding the answer to one important question - Are they doing the right thing right now? How would we assess whether the Take-Two management is utilizing all available resources in the best possible way? Also, how well is the company doing relative to others in its sector and the market as a whole? The answer can be found by analyzing a few important fundamental indicators such as return on assets and return on equity.
Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York. TAKE TWO operates under Electronic Gaming Multimedia classification in Germany and is traded on Frankfurt Stock Exchange. It employs 6495 people.
Take-Two Interactive Workforce Analysis
Traditionally, organizations such as Take-Two Interactive use manpower efficiency calculations for various incentive schemes, employee appraisal, or as an initiative to improve the processes. However, it can also be used by investors to make long-term investment decisions. The trends in the profit per employee or revenue per employee are measured by net income or revenue divided by the current number of full-time employees over a given time interval. Because workforce needs differ across sectors, these ratios could be used to compare Take-Two Interactive within its industry.Take-Two Interactive Manpower Efficiency
Return on Take-Two Interactive Manpower
| Revenue Per Employee | 435.8K | |
| Revenue Per Executive | 469.5M | |
| Net Loss Per Employee | 346.4K | |
| Net Loss Per Executive | 373.2M |
Complementary Tools for Take-Two Stock analysis
When running Take-Two Interactive's price analysis, check to measure Take-Two Interactive's market volatility, profitability, liquidity, solvency, efficiency, growth potential, financial leverage, and other vital indicators. We have many different tools that can be utilized to determine how healthy Take-Two Interactive is operating at the current time. Most of Take-Two Interactive's value examination focuses on studying past and present price action to predict the probability of Take-Two Interactive's future price movements. You can analyze the entity against its peers and the financial market as a whole to determine factors that move Take-Two Interactive's price. Additionally, you may evaluate how the addition of Take-Two Interactive to your portfolios can decrease your overall portfolio volatility.
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