Virtual Interactive Company Executives

VRVR Stock  USD 0.0003  0.00  0.00%   
Virtual Interactive employs about 2 people. The company is managed by 2 executives with a total tenure of roughly 5 years, averaging almost 2.0 years of service per executive, having 1.0 employees per reported executive. Discussion of Virtual Interactive's management performance can provide insight into the enterprise performance.
Jason Garber  Insider
CEO Director
Janelle Gladstone  Insider
CFO Director
  
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Virtual Interactive Management Team Effectiveness

The company has return on total asset (ROA) of (0.5692) % which means that it has lost $0.5692 on every $100 spent on assets. This is way below average. Similarly, it shows a return on stockholder's equity (ROE) of (17.5845) %, meaning that it created substantial loss on money invested by shareholders. Virtual Interactive's management efficiency ratios could be used to measure how well Virtual Interactive manages its routine affairs as well as how well it operates its assets and liabilities.

Virtual Interactive Workforce Comparison

Virtual Interactive Technologies is rated below average in number of employees category among its peers. The total workforce of Electronic Gaming & Multimedia industry is at this time estimated at about 456. Virtual Interactive adds roughly 2.0 in number of employees claiming only tiny portion of equities under Electronic Gaming & Multimedia industry.

Virtual Interactive Benchmark Summation

Operator
The output start index for this execution was zero with a total number of output elements of sixty-one. Virtual Interactive Price Series Summation is a cross summation of Virtual Interactive price series and its benchmark/peer.

Virtual Interactive Notable Stakeholders

A Virtual Interactive stakeholder refers to an individual interested in an outcome of the business. Different stakeholders have different interests, and companies such as Virtual Interactive often face trade-offs trying to please all of them. Virtual Interactive's stakeholders can have a positive or negative influence on the entity's direction, and there are a lot of executives involved in getting Virtual Interactive's stock to the level that pleases all shareholders. Keeping track of the stakeholders is a great way to stay on top of things affecting its ongoing price.

About Virtual Interactive Management Performance

The success or failure of an entity such as Virtual Interactive often depends on how effective the management is. Virtual Interactive management team is responsible for propelling the future growth in the right direction and administering and controlling the business activities and accounting for the results. Ineffective management usually contributes to failure in the company's future performance for all stakeholders equally, but most importantly, for investors. So it is important to measure the effectiveness of Virtual management before purchasing its stock. In many ways, it's all about finding the answer to one important question - Are they doing the right thing right now? How would we assess whether the Virtual management is utilizing all available resources in the best possible way? Also, how well is the company doing relative to others in its sector and the market as a whole? The answer can be found by analyzing a few important fundamental indicators such as return on assets and return on equity.
Virtual Interactive Technologies Corp. provides financing solutions for independent video game developers worldwide. Virtual Interactive Technologies Corp. was founded in 2016 and is headquartered in Denver, Colorado. Virtual Interactive operates under Electronic Gaming Multimedia classification in the United States and is traded on OTC Exchange.

Virtual Interactive Workforce Analysis

Traditionally, organizations such as Virtual Interactive use manpower efficiency calculations for various incentive schemes, employee appraisal, or as an initiative to improve the processes. However, it can also be used by investors to make long-term investment decisions. The trends in the profit per employee or revenue per employee are measured by net income or revenue divided by the current number of full-time employees over a given time interval. Because workforce needs differ across sectors, these ratios could be used to compare Virtual Interactive within its industry.

Virtual Interactive Manpower Efficiency

Return on Virtual Interactive Manpower

Revenue Per Employee65.3K
Revenue Per Executive65.3K
Net Loss Per Employee835.1K
Net Loss Per Executive835.1K

Additional Tools for Virtual Pink Sheet Analysis

When running Virtual Interactive's price analysis, check to measure Virtual Interactive's market volatility, profitability, liquidity, solvency, efficiency, growth potential, financial leverage, and other vital indicators. We have many different tools that can be utilized to determine how healthy Virtual Interactive is operating at the current time. Most of Virtual Interactive's value examination focuses on studying past and present price action to predict the probability of Virtual Interactive's future price movements. You can analyze the entity against its peers and the financial market as a whole to determine factors that move Virtual Interactive's price. Additionally, you may evaluate how the addition of Virtual Interactive to your portfolios can decrease your overall portfolio volatility.