GMR Stock | | | 37.00 0.20 0.54% |
Gaming Realms financial indicator trend analysis is much more than just examining Gaming Realms plc latest accounting drivers to predict future trends. We encourage investors to analyze account correlations over time for multiple indicators to determine whether Gaming Realms plc is a good investment. Please check the relationship between Gaming Realms Retained Earnings and its Other Stockholder Equity accounts. Check out
Risk vs Return Analysis to better understand how to build diversified portfolios, which includes a position in Gaming Realms plc. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as
signals in bureau of economic analysis.
Retained Earnings vs Other Stockholder Equity
Retained Earnings vs Other Stockholder Equity Correlation Analysis
The overlapping area represents the amount of trend that can be explained by analyzing historical patterns of
Gaming Realms plc Retained Earnings account and
Other Stockholder Equity. At this time, the significance of the direction appears to have strong contrarian relationship.
The correlation between Gaming Realms' Retained Earnings and Other Stockholder Equity is -0.7. Overlapping area represents the amount of variation of Retained Earnings that can explain the historical movement of Other Stockholder Equity in the same time period over historical financial statements of Gaming Realms plc, assuming nothing else is changed. The correlation between historical values of Gaming Realms' Retained Earnings and Other Stockholder Equity is a relative statistical measure of the degree to which these accounts tend to move together. The correlation coefficient measures the extent to which Retained Earnings of Gaming Realms plc are associated (or correlated) with its Other Stockholder Equity. Values of the correlation coefficient range from -1 to +1, where. The correlation of zero (0) is possible when Other Stockholder Equity has no effect on the direction of Retained Earnings i.e., Gaming Realms' Retained Earnings and Other Stockholder Equity go up and down completely randomly.
Correlation Coefficient | -0.7 |
Relationship Direction | Negative |
Relationship Strength | Weak |
Retained Earnings
The cumulative amount of net income that a company retains for reinvestment in its operations, rather than distributing it to shareholders as dividends.
Other Stockholder Equity
Most indicators from Gaming Realms' fundamental ratios are interrelated and interconnected. However, analyzing fundamental ratios indicators one by one will only give a small insight into Gaming Realms plc current financial condition. On the other hand, looking into the entire matrix of fundamental ratios indicators, and analyzing their relationships over time can provide a more complete picture of the company financial strength now and in the future. Check out
Risk vs Return Analysis to better understand how to build diversified portfolios, which includes a position in Gaming Realms plc. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as
signals in bureau of economic analysis.
As of November 27, 2024,
Selling General Administrative is expected to decline to about 5.6
M. The current year's
Discontinued Operations is expected to grow to about (855.9
K)
Gaming Realms fundamental ratios Correlations
Click cells to compare fundamentals
Gaming Realms Account Relationship Matchups
High Positive Relationship
High Negative Relationship
Gaming Realms fundamental ratios Accounts
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Other Information on Investing in Gaming Stock
Balance Sheet is a snapshot of the
financial position of Gaming Realms plc at a specified time, usually calculated after every quarter, six months, or one year. Gaming Realms Balance Sheet has two main parts: assets and liabilities. Liabilities are the debts or obligations of Gaming Realms and are divided into current liabilities and long term liabilities. An asset, on the other hand, is anything of value that can be converted into cash and which Gaming currently owns. An asset can also be divided into two categories, current and non-current.