Esports Entertainment Group Valuation
GMBLWDelisted Stock | USD 0.02 0.0001 0.50% |
Esports Entertainment seems to be overvalued based on Macroaxis valuation methodology. Our model computes the value of Esports Entertainment from reviewing the firm fundamentals such as Revenue of 22.97 M, profit margin of (2.05) %, and Number Of Shares Shorted of 1.66 K as well as analyzing its technical indicators and probability of bankruptcy.
Overvalued
Today
Please note that Esports Entertainment's price fluctuation is very steady at this time. Calculation of the real value of Esports Entertainment is based on 3 months time horizon. Increasing Esports Entertainment's time horizon generally increases the accuracy of value calculation and significantly improves the predictive power of the methodology used.
The fair value of the Esports pink sheet is determined by what a typical buyer is willing to pay for full or partial control of Esports Entertainment Group. Since Esports Entertainment is currently traded on the exchange, buyers and sellers on that exchange determine the market value of Esports Pink Sheet. However, Esports Entertainment's intrinsic value may or may not be the same as its current market price, in which case there is an opportunity to profit from the mispricing, assuming the market price will eventually merge with its intrinsic value. Historical | Market 0.0201 | Real 0.0191 | Hype 0.02 |
The intrinsic value of Esports Entertainment's stock can be calculated using various methods such as discounted cash flow analysis, price-to-earnings ratio, or price-to-book ratio. That value may differ from its current market price, which is determined by supply and demand factors such as investor sentiment, market trends, news, and other external factors that may influence Esports Entertainment's stock price. It is important to note that the real value of any stock may change over time based on changes in the company's performance.
Estimating the potential upside or downside of Esports Entertainment Group helps investors to forecast how Esports pink sheet's addition to their portfolios will impact the overall performance. We also use other valuation drivers to help us estimate the true value of Esports Entertainment more accurately as focusing exclusively on Esports Entertainment's fundamentals will not take into account other important factors: Esports Entertainment Total Value Analysis
Esports Entertainment Group is currently expected to have takeover price of 0 with market capitalization of 0, debt of 95.9 K, and cash on hands of 9.44 K. Please note that takeover price may be misleading and is a subject to mistakes in financial statements. We encourage investors to thoroughly investigate all of the Esports Entertainment fundamentals before making investing decisions based on enterprise value of the companyTakeover Price | Market Cap | Debt Obligations | Cash |
0 | 0 | 95.9 K | 9.44 K |
Esports Entertainment Asset Utilization
The asset utilization indicator refers to the revenue earned for every dollar of assets a company currently reports. Esports Entertainment has an asset utilization ratio of 103.91 percent. This indicates that the Company is making $1.04 for each dollar of assets. An increasing asset utilization means that Esports Entertainment Group is more efficient with each dollar of assets it utilizes for everyday operations.Esports Entertainment Profitability Analysis
The company reported the revenue of 22.97 M. Net Loss for the year was (32.29 M) with profit before overhead, payroll, taxes, and interest of 0.About Esports Entertainment Valuation
Our relative valuation model uses a comparative analysis of Esports Entertainment. We calculate exposure to Esports Entertainment's market risk, different technical and fundamental indicators, and relevant financial multiples and ratios and then compare them to those of Esports Entertainment's related companies.Esports Entertainment Group, Inc. operates as an online gambling company in Canada. Esports Entertainment Group, Inc. was incorporated in 2008 and is based in Birkirkara, Malta. Esports Entertainment is traded on BATS Exchange in USA.
8 Steps to conduct Esports Entertainment's Valuation Analysis
Company's valuation is the process of determining the worth of any company in monetary terms. It estimates Esports Entertainment's potential worth based on factors such as financial performance, market conditions, growth prospects, and overall economic environment. The result of company valuation is a single number representing a Company's current market value. This value can be used as a benchmark for various financial transactions such as mergers and acquisitions, initial public offerings (IPOs), or private equity investments. To conduct Esports Entertainment's valuation analysis, follow these 8 steps:- Gather financial information: Obtain Esports Entertainment's financial statements, including balance sheets, income statements, and cash flow statements.
- Determine Esports Entertainment's revenue streams: Identify Esports Entertainment's primary sources of revenue, including products or services offered, target markets, and pricing strategies.
- Analyze market data: Research Esports Entertainment's industry and market trends, including the size of the market, growth rate, and competition.
- Establish Esports Entertainment's growth potential: Evaluate Esports Entertainment's management, business model, and growth potential.
- Determine Esports Entertainment's financial performance: Analyze its financial statements to assess its historical performance and future potential.
- Choose a valuation method: Consider the Company's specific circumstances and choose an appropriate valuation method, such as the discounted cash flow (DCF) or comparable analysis method.
- Calculate the value: Apply the chosen valuation method to the financial information and market data to calculate Esports Entertainment's estimated value.
- Review and adjust: Review the results and make necessary adjustments, considering any relevant factors that may have been missed or overlooked.
Esports Entertainment Growth Indicators
Investing in growth stocks can be very risky. If the company such as Esports Entertainment does not do well, investors take a loss on the stock when it is time to sell. Also, because growth stocks typically do not pay dividends, the only opportunity an investor has to make money on their investment is when they eventually sell their shares.
Common Stock Shares Outstanding | 1.7 M |
Check out Risk vs Return Analysis to better understand how to build diversified portfolios. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in bureau of economic analysis. You can also try the Portfolio Optimization module to compute new portfolio that will generate highest expected return given your specified tolerance for risk.
Other Consideration for investing in Esports Pink Sheet
If you are still planning to invest in Esports Entertainment check if it may still be traded through OTC markets such as Pink Sheets or OTC Bulletin Board. You may also purchase it directly from the company, but this is not always possible and may require contacting the company directly. Please note that delisted stocks are often considered to be more risky investments, as they are no longer subject to the same regulatory and reporting requirements as listed stocks. Therefore, it is essential to carefully research the Esports Entertainment's history and understand the potential risks before investing.
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