GAMEVIL (Korea) Top Management

063080 Stock  KRW 31,800  350.00  1.11%   
GAMEVIL employs about 255 people. The company is managed by 6 executives with a total tenure of roughly 595 years, averaging almost 99.0 years of service per executive, having 42.5 employees per reported executive. Analysis of GAMEVIL's management performance can provide insight into the company performance.
ByungJun Song  Insider
Chief Officer
YongHee Jung  Insider
Deputy Director
  
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GAMEVIL Management Team Effectiveness

The company has return on total asset (ROA) of 0.0434 % which means that it generated a profit of $0.0434 on every $100 spent on assets. This is way below average. Similarly, it shows a return on equity (ROE) of (7.6914) %, meaning that it generated substantial loss on money invested by shareholders. GAMEVIL's management efficiency ratios could be used to measure how well GAMEVIL manages its routine affairs as well as how well it operates its assets and liabilities.

GAMEVIL Workforce Comparison

GAMEVIL is number one stock in number of employees category among its peers. The total workforce of Communication Services industry is presently estimated at about 2,189. GAMEVIL retains roughly 255 in number of employees claiming about 12% of stocks in Communication Services industry.
The company has Profit Margin (PM) of 0.22 %, which maeans that even a very small decline in it revenue will erase profits resulting in a net loss. This is way below average. Similarly, it shows Operating Margin (OM) of 0.26 %, which suggests for every 100 dollars of sales, it generated a net operating income of $0.26.

GAMEVIL Benchmark Summation

Operator
The output start index for this execution was zero with a total number of output elements of sixty-one. GAMEVIL Price Series Summation is a cross summation of GAMEVIL price series and its benchmark/peer.

GAMEVIL Notable Stakeholders

A GAMEVIL stakeholder refers to an individual interested in an outcome of the business. Different stakeholders have different interests, and companies such as GAMEVIL often face trade-offs trying to please all of them. GAMEVIL's stakeholders can have a positive or negative influence on the entity's direction, and there are a lot of executives involved in getting GAMEVIL's stock to the level that pleases all shareholders. Keeping track of the stakeholders is a great way to stay on top of things affecting its ongoing price.

About GAMEVIL Management Performance

The success or failure of an entity such as GAMEVIL often depends on how effective the management is. GAMEVIL management team is responsible for propelling the future growth in the right direction and administering and controlling the business activities and accounting for the results. Ineffective management usually contributes to failure in the company's future performance for all stakeholders equally, but most importantly, for investors. So it is important to measure the effectiveness of GAMEVIL management before purchasing its stock. In many ways, it's all about finding the answer to one important question - Are they doing the right thing right now? How would we assess whether the GAMEVIL management is utilizing all available resources in the best possible way? Also, how well is the company doing relative to others in its sector and the market as a whole? The answer can be found by analyzing a few important fundamental indicators such as return on assets and return on equity.
It provides in-house localization and marketing for various languages covering a user base of approximately 200 million. GAMEVIL Inc. was founded in 2000 and is based in Seoul, Korea. GAMEVIL is traded on Korean Securities Dealers Automated Quotations in South Korea.
Please note, the presentation of GAMEVIL's financial position, as portrayed in its financial statements, is often influenced by management's estimates, judgments, and sometimes even manipulations. In the best case, GAMEVIL's management is honest, while the outside auditors are strict and uncompromising. Please utilize our Beneish M Score to check the likelihood of GAMEVIL's management manipulating its earnings.

GAMEVIL Workforce Analysis

Traditionally, organizations such as GAMEVIL use manpower efficiency calculations for various incentive schemes, employee appraisal, or as an initiative to improve the processes. However, it can also be used by investors to make long-term investment decisions. The trends in the profit per employee or revenue per employee are measured by net income or revenue divided by the current number of full-time employees over a given time interval. Because workforce needs differ across sectors, these ratios could be used to compare GAMEVIL within its industry.

GAMEVIL Manpower Efficiency

Return on GAMEVIL Manpower

Revenue Per Employee555.1M
Revenue Per Executive23.6B
Net Income Per Employee116.8M
Net Income Per Executive5B
Working Capital Per Employee168.4M
Working Capital Per Executive7.2B

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When running GAMEVIL's price analysis, check to measure GAMEVIL's market volatility, profitability, liquidity, solvency, efficiency, growth potential, financial leverage, and other vital indicators. We have many different tools that can be utilized to determine how healthy GAMEVIL is operating at the current time. Most of GAMEVIL's value examination focuses on studying past and present price action to predict the probability of GAMEVIL's future price movements. You can analyze the entity against its peers and the financial market as a whole to determine factors that move GAMEVIL's price. Additionally, you may evaluate how the addition of GAMEVIL to your portfolios can decrease your overall portfolio volatility.
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