Electronic Arts (UK) Insiders
0IFX Stock | 164.62 1.64 0.99% |
Electronic Arts employs about 13.7 K people. The company is managed by 19 executives with a total tenure of roughly 31967 years, averaging almost 1682.0 years of service per executive, having 721.05 employees per reported executive. Breaking down Electronic Arts' management performance can provide insight into the firm performance.
Andrew Wilson Chairman Chairman CEO |
Electronic |
Electronic Arts Management Team Effectiveness
The company has return on total asset (ROA) of 0.0727 % which means that it generated a profit of $0.0727 on every $100 spent on assets. This is way below average. Similarly, it shows a return on equity (ROE) of 0.1396 %, meaning that it generated $0.1396 on every $100 dollars invested by stockholders. Electronic Arts' management efficiency ratios could be used to measure how well Electronic Arts manages its routine affairs as well as how well it operates its assets and liabilities. At this time, Electronic Arts' Non Currrent Assets Other are comparatively stable compared to the past year. Other Assets is likely to gain to about 3.2 B in 2024, whereas Non Current Assets Total are likely to drop slightly above 5.2 B in 2024.Net Income Applicable To Common Shares is likely to gain to about 1.4 B in 2024, whereas Common Stock Shares Outstanding is likely to drop slightly above 242.6 M in 2024.
Electronic Arts Workforce Comparison
Electronic Arts is number one stock in number of employees category among its peers. The total workforce of Industrials industry is presently estimated at about 62,320. Electronic Arts totals roughly 13,700 in number of employees claiming about 22% of equities under Industrials industry.
The company has Profit Margin (PM) of 0.14 %, which maeans that even a very small decline in it revenue will erase profits resulting in a net loss. This is way below average. Similarly, it shows Operating Margin (OM) of 0.21 %, which suggests for every 100 dollars of sales, it generated a net operating income of $0.21. Electronic Arts Benchmark Summation
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The output start index for this execution was zero with a total number of output elements of sixty-one. Electronic Arts Price Series Summation is a cross summation of Electronic Arts price series and its benchmark/peer.
Electronic Arts Notable Stakeholders
An Electronic Arts stakeholder refers to an individual interested in an outcome of the business. Different stakeholders have different interests, and companies such as Electronic Arts often face trade-offs trying to please all of them. Electronic Arts' stakeholders can have a positive or negative influence on the entity's direction, and there are a lot of executives involved in getting Electronic Arts' stock to the level that pleases all shareholders. Keeping track of the stakeholders is a great way to stay on top of things affecting its ongoing price.
Andrew Wilson | Chairman CEO | Profile | |
Stuart Canfield | Executive CFO | Profile | |
Christopher Suh | Ex CFO | Profile | |
Katherine Burke | Director Relations | Profile | |
Chris Evenden | VP Relations | Profile | |
Mihir Vaidya | Chief Arts | Profile | |
Marija RadulovicNastic | Chief Development | Profile | |
Andrew Uerkwitz | Vice Relations | Profile | |
Jacob Schatz | Chief Affairs | Profile | |
Christopher Bruzzo | Chief Officer | Profile | |
Matt Thomlinson | Chief Services | Profile | |
Vijayanthimala Singh | Chief Officer | Profile | |
Joel Linzner | Executive Affairs | Profile | |
Paul Cairns | Chief Officer | Profile | |
Eric Kelly | Senior Officer | Profile | |
David Tinson | Executive Officer | Profile | |
Jacob JD | Chief Affairs | Profile | |
Laura Miele | Technology Entertainment | Profile | |
John Reseburg | Vice Communications | Profile |
About Electronic Arts Management Performance
The success or failure of an entity such as Electronic Arts often depends on how effective the management is. Electronic Arts management team is responsible for propelling the future growth in the right direction and administering and controlling the business activities and accounting for the results. Ineffective management usually contributes to failure in the company's future performance for all stakeholders equally, but most importantly, for investors. So it is important to measure the effectiveness of Electronic management before purchasing its stock. In many ways, it's all about finding the answer to one important question - Are they doing the right thing right now? How would we assess whether the Electronic management is utilizing all available resources in the best possible way? Also, how well is the company doing relative to others in its sector and the market as a whole? The answer can be found by analyzing a few important fundamental indicators such as return on assets and return on equity.
Electronic Arts is entity of United Kingdom. It is traded as Stock on LSE exchange.
Please note, the imprecision that can be found in Electronic Arts' accounting process means that the reasonable investor should take a skeptical approach toward the financial statement analysis of Electronic Arts. Check Electronic Arts' Beneish M Score to see the likelihood of Electronic Arts' management manipulating its earnings.
Electronic Arts Workforce Analysis
Traditionally, organizations such as Electronic Arts use manpower efficiency calculations for various incentive schemes, employee appraisal, or as an initiative to improve the processes. However, it can also be used by investors to make long-term investment decisions. The trends in the profit per employee or revenue per employee are measured by net income or revenue divided by the current number of full-time employees over a given time interval. Because workforce needs differ across sectors, these ratios could be used to compare Electronic Arts within its industry.Electronic Arts Manpower Efficiency
Return on Electronic Arts Manpower
Revenue Per Employee | 547.9K | |
Revenue Per Executive | 395.1M | |
Net Income Per Employee | 92.9K | |
Net Income Per Executive | 67M |
Additional Tools for Electronic Stock Analysis
When running Electronic Arts' price analysis, check to measure Electronic Arts' market volatility, profitability, liquidity, solvency, efficiency, growth potential, financial leverage, and other vital indicators. We have many different tools that can be utilized to determine how healthy Electronic Arts is operating at the current time. Most of Electronic Arts' value examination focuses on studying past and present price action to predict the probability of Electronic Arts' future price movements. You can analyze the entity against its peers and the financial market as a whole to determine factors that move Electronic Arts' price. Additionally, you may evaluate how the addition of Electronic Arts to your portfolios can decrease your overall portfolio volatility.