Gaming Leisure Company Top Insiders

GLPI Stock  USD 45.06  0.64  1.44%   
Gaming Leisure's insiders are aggressively selling. The analysis of insiders' sentiment of trading Gaming Leisure Properties stock suggests that almost all insiders are panicking at this time. Gaming Leisure employs about 19 people. The company is managed by 9 executives with a total tenure of roughly 47 years, averaging almost 5.0 years of service per executive, having 2.11 employees per reported executive.
Peter Carlino  Chairman
Chairman and CEO

Insider Sentiment 0

 Mostly Selling

 
Selling
 
Buying

Latest Trades

2025-08-05E Scott UrdangDisposed 3000 @ 46.54View
2025-06-13E Scott UrdangDisposed 4000 @ 46.58View
2025-03-11E Scott UrdangDisposed 5000 @ 50.89View
2025-03-10Matthew DemchykDisposed 1903 @ 51.99View
2025-03-05Matthew DemchykDisposed 6419 @ 50.45View
2025-03-03Matthew DemchykDisposed 3382 @ 50.48View
2025-02-28Matthew DemchykDisposed 1138 @ 50.45View
2025-02-25E Scott UrdangDisposed 5000 @ 49.72View
2025-01-27Matthew DemchykDisposed 17617 @ 49.4View
2025-01-21Matthew DemchykDisposed 10474 @ 48.62View
2025-01-02Brandon John MooreDisposed 3982 @ 47.84View
2024-11-04E Scott UrdangDisposed 3000 @ 50.39View
2024-10-29E Scott UrdangDisposed 6885 @ 50.16View
Monitoring Gaming Leisure's insider sentiment can offer insights into its future performance, as insiders often have access to more information about their company's operations, financial health, and upcoming initiatives than the general public. However, it's essential to note that insider trading is regulated by securities laws, and insiders are required to disclose their trades publicly to ensure transparency and prevent unfair advantages based on non-public information.
Check out Risk vs Return Analysis to better understand how to build diversified portfolios, which includes a position in Gaming Leisure Properties. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in main economic indicators.

Gaming Leisure's Workforce Through the Years

Please note that employee historical analysis has become an increasingly important factor for investors assessing the risk associated with Gaming Leisure's future performance. Based on our forecasts, it is anticipated that Gaming will maintain a workforce of under 870 employees by February 2026.
 
Yuan Drop
 
Covid

Gaming Leisure's latest congressional trading

Congressional trading in companies like Gaming Leisure Properties, is subject to rigorous scrutiny to prevent conflicts of interest and insider trading. This is governed by multiple SEC regulations which were established to foster transparency and deter members of Congress from leveraging non-public information for personal gain. This oversight helps maintain public trust and ensures that investments in Gaming Leisure by those in governmental positions are based on the same information available to the general public.
2024-01-02Senator Thomas R CarperAcquired Under $15KVerify

Gaming Leisure Management Team Effectiveness

The company has return on total asset (ROA) of 0.0563 % which means that it generated a profit of $0.0563 on every $100 spent on assets. This is way below average. Similarly, it shows a return on stockholder's equity (ROE) of 0.1667 %, meaning that it created $0.1667 on every $100 dollars invested by stockholders. Gaming Leisure's management efficiency ratios could be used to measure how well Gaming Leisure manages its routine affairs as well as how well it operates its assets and liabilities. The Gaming Leisure's current Return On Capital Employed is estimated to increase to 0.10, while Return On Tangible Assets are projected to decrease to 0.06. As of now, Gaming Leisure's Non Currrent Assets Other are increasing as compared to previous years. The Gaming Leisure's current Total Current Assets is estimated to increase to about 4.6 B, while Other Current Assets are forecasted to increase to (2.3 B).

Gaming Leisure Quarterly Income Before Tax

249.04 Million

The Gaming Leisure's current Net Income Applicable To Common Shares is estimated to increase to about 826.7 M, while Common Stock Shares Outstanding is projected to decrease to under 198.9 M.
Gaming Leisure Properties has a total of 283.01 Million outstanding shares. The majority of Gaming Leisure Properties outstanding shares are owned by outside corporations. These institutional investors are usually referred to as non-private investors looking to purchase positions in Gaming Leisure to benefit from reduced commissions. Consequently, third-party entities are subject to a different set of regulations than regular investors in Gaming Leisure Properties. Please pay attention to any change in the institutional holdings of Gaming Leisure Properties as this could imply that something significant has changed or is about to change at the company. On January 2, 2024, Senator Thomas R Carper of US Senate acquired under $15k worth of Gaming Leisure Properties's common stock.
 
Shares in Circulation  
First Issued
2012-09-30
Previous Quarter
277.8 M
Current Value
283.4 M
Avarage Shares Outstanding
200.1 M
Quarterly Volatility
63.9 M
 
Yuan Drop
 
Covid
Some institutional investors establish a significant position in stocks such as Gaming Leisure in order to find ways to drive up its value. Retail investors, on the other hand, need to know that institutional holders can own millions of shares of Gaming Leisure, and when they decide to sell, the stock will often sell-off, which may instantly impact shareholders' value. So, traders who get in early or near the beginning of the institutional investor's buying cycle could potentially generate profits.

Gaming Leisure Workforce Comparison

Gaming Leisure Properties is rated below average in number of employees category among its peers. The total workforce of Real Estate industry is currently estimated at about 16,005. Gaming Leisure adds roughly 19.0 in number of employees claiming only tiny portion of equities listed under Real Estate industry.

Gaming Leisure Profit Margins

The company has Profit Margin (PM) of 0.49 %, which maeans that even a very small decline in it revenue will erase profits resulting in a net loss. This is way below average. Similarly, it shows Operating Margin (OM) of 0.85 %, which suggests for every 100 dollars of sales, it generated a net operating income of $0.85.
Current ValueLast YearChange From Last Year 10 Year Trend
Gross Profit Margin0.630.87
Way Down
Slightly volatile
Net Profit Margin0.260.46
Way Down
Slightly volatile
Operating Profit Margin0.440.66
Way Down
Slightly volatile
Pretax Profit Margin0.290.48
Way Down
Slightly volatile
Return On Assets0.04220.054
Significantly Down
Slightly volatile

Gaming Leisure Insider Trading History

Some recent studies suggest that insider trading raises the cost of capital for securities issuers and decreases overall economic growth. Trading by specific Gaming Leisure insiders, such as employees or executives, is commonly permitted as long as it does not rely on Gaming Leisure's material information that is not in the public domain. Local jurisdictions usually require such trading to be reported in order to monitor insider transactions. In many U.S. states, trading conducted by corporate officers, key employees, directors, or significant shareholders must be reported to the regulator or publicly disclosed, usually within a few business days of the trade. In these cases, Gaming Leisure insiders must file a Form 4 with the U.S. Securities and Exchange Commission (SEC) when buying or selling shares of their own companies.
 
Yuan Drop
 
Covid
Buy/Sell Ratio# Purchases Trades# Sales TradesTotal Shares PurchasedTotal Shares Sold
2026-03-01
1.0417
25
24
 362,802 
 135,858 
2025-12-01
0.25
1
4
 903.00 
 23,806 
2025-03-01
0.617
29
47
 747,806 
 626,545 
2024-12-01
0.25
1
4
 713.00 
 11,311 
2024-06-01
0.5
1
2
 3,233 
 17,000 
2024-03-01
0.7273
24
33
 725,946 
 530,420 
2023-12-01
1.0
2
2
 800.00 
 1,422 
2023-03-01
0.7027
26
37
 650,180 
 552,530 
2022-12-01
0.3333
1
3
 608.00 
 4,216 
2022-03-01
0.8857
31
35
 630,515 
 816,908 
2021-06-01
0.5
1
2
 1,000.00 
 602,056 
2021-03-01
0.7273
24
33
 585,029 
 545,074 
2020-03-01
1.1379
33
29
 754,256 
 563,130 
2019-12-01
3.0
3
1
 10,000 
 0.00 
2019-03-01
1.2273
27
22
 700,373 
 512,552 
2018-12-01
4.0
4
1
 31,000 
 0.00 
2018-03-01
1.0833
26
24
 908,227 
 569,227 
2017-06-01
0.75
3
4
 20,005 
 14,597 
2017-03-01
0.5429
19
35
 486,506 
 891,915 
2016-12-01
1.0
3
3
 197,843 
 274,352 
2016-09-01
0.5745
27
47
 2,022,755 
 3,634,509 
2016-06-01
0.4828
14
29
 1,225,963 
 6,122,866 
2016-03-01
0.625
45
72
 1,360,209 
 2,293,584 
2015-12-01
0.5161
16
31
 888,732 
 1,532,013 
2015-09-01
1.0
4
4
 134,798 
 202,688 
2015-03-01
0.5714
32
56
 1,224,655 
 2,143,567 
2014-12-01
0.5455
12
22
 515,848 
 1,165,727 
2014-06-01
1.1111
10
9
 145,004 
 248,763 
2014-03-01
0.7941
27
34
 2,747,835 
 744,712 
2013-12-01
0.9375
15
16
 99,112,192 
 120,244 

Gaming Leisure Notable Stakeholders

A Gaming Leisure stakeholder refers to an individual interested in an outcome of the business. Different stakeholders have different interests, and companies such as Gaming Leisure often face trade-offs trying to please all of them. Gaming Leisure's stakeholders can have a positive or negative influence on the entity's direction, and there are a lot of executives involved in getting Gaming Leisure's stock to the level that pleases all shareholders. Keeping track of the stakeholders is a great way to stay on top of things affecting its ongoing price.
Peter CarlinoChairman and CEOProfile
Desiree CPACFO TreasurerProfile
Brandon MooreSr. VP, General Counsel and SecretaryProfile
Desiree BurkeChief Accounting Officer and Sr. VPProfile
Brad CohenIR Contact OfficerProfile
Matthew CFASenior OfficerProfile
Carlo SantarelliSenior RelationsProfile
Kara SmithIR Contact OfficerProfile
Steven LadanySenior OfficerProfile
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About Gaming Leisure Management Performance

The success or failure of an entity such as Gaming Leisure Properties often depends on how effective the management is. Gaming Leisure management team is responsible for propelling the future growth in the right direction and administering and controlling the business activities and accounting for the results. Ineffective management usually contributes to failure in the company's future performance for all stakeholders equally, but most importantly, for investors. So it is important to measure the effectiveness of Gaming management before purchasing its stock. In many ways, it's all about finding the answer to one important question - Are they doing the right thing right now? How would we assess whether the Gaming management is utilizing all available resources in the best possible way? Also, how well is the company doing relative to others in its sector and the market as a whole? The answer can be found by analyzing a few important fundamental indicators such as return on assets and return on equity.
Last ReportedProjected for Next Year
Return On Tangible Assets 0.07  0.06 
Return On Capital Employed 0.09  0.10 
Return On Assets 0.05  0.04 
Return On Equity 0.18  0.17 

Gaming Leisure Workforce Analysis

Traditionally, organizations such as Gaming Leisure use manpower efficiency calculations for various incentive schemes, employee appraisal, or as an initiative to improve the processes. However, it can also be used by investors to make long-term investment decisions. The trends in the profit per employee or revenue per employee are measured by net income or revenue divided by the current number of full-time employees over a given time interval. Because workforce needs differ across sectors, these ratios could be used to compare Gaming Leisure within its industry.

Gaming Leisure Manpower Efficiency

Return on Gaming Leisure Manpower

Revenue Per Employee80.6M
Revenue Per Executive170.2M
Net Income Per Employee41.3M
Net Income Per Executive87.1M
Working Capital Per Employee180.3M
Working Capital Per Executive380.5M

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When running Gaming Leisure's price analysis, check to measure Gaming Leisure's market volatility, profitability, liquidity, solvency, efficiency, growth potential, financial leverage, and other vital indicators. We have many different tools that can be utilized to determine how healthy Gaming Leisure is operating at the current time. Most of Gaming Leisure's value examination focuses on studying past and present price action to predict the probability of Gaming Leisure's future price movements. You can analyze the entity against its peers and the financial market as a whole to determine factors that move Gaming Leisure's price. Additionally, you may evaluate how the addition of Gaming Leisure to your portfolios can decrease your overall portfolio volatility.
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