Scientific Games (Germany) Top Insiders
| TJW Stock | EUR 102.00 4.00 4.08% |
Scientific Games employs about 6.8 K people. The company is managed by 17 executives with a total tenure of roughly 15867 years, averaging almost 933.0 years of service per executive, having 400.0 employees per reported executive. Examination of Scientific Games' management performance can provide insight into the company performance.
| Matthew Wilson CEO President CEO |
| Jamie MBA Chairman Executive Chairman |
Scientific |
Scientific Games Management Team Effectiveness
The company has return on total asset (ROA) of 0.0856 % which means that it generated a profit of $0.0856 on every $100 spent on assets. This is way below average. Similarly, it shows a return on equity (ROE) of 0.5047 %, meaning that it generated $0.5047 on every $100 dollars invested by stockholders. Scientific Games' management efficiency ratios could be used to measure how well Scientific Games manages its routine affairs as well as how well it operates its assets and liabilities. At this time, Scientific Games' Total Current Assets are most likely to increase significantly in the upcoming years. The Scientific Games' current Non Current Assets Total is estimated to increase to about 4.4 B, while Other Assets are projected to decrease to roughly 186.8 M.The Scientific Games' current Net Income Applicable To Common Shares is estimated to increase to about 4.4 B, while Common Stock Shares Outstanding is projected to decrease to roughly 73.8 M. Scientific Games shows a total of 81.52 Million outstanding shares. Over half of Scientific Games' outstanding shares are owned by institutional holders. These institutional holders are typically referred to as corporate investors that take positions in a given instrument to benefit from reduced trade commissions. Consequently, these institutions are subject to different rules and regulations than regular investors in Scientific Games. Please watch out for any change in the institutional holdings of Scientific Games as this could mean something significant has changed or is about to change at the company. Please note that no matter how many assets the company owns, if the real value of the company is less than the current market value, you may not be able to make money on it.
Shares in Circulation | First Issued 2018-06-30 | Previous Quarter 90 M | Current Value 89 M | Avarage Shares Outstanding 93.6 M | Quarterly Volatility 2.7 M |
Scientific Games Workforce Comparison
Scientific Games is currently regarded as top stock in number of employees category among its peers. The total workforce of Consumer Discretionary industry is at this time estimated at about 126,326. Scientific Games holds roughly 6,800 in number of employees claiming about 5% of stocks in Consumer Discretionary industry.
The company has Profit Margin (PM) of 0.12 %, which maeans that even a very small decline in it revenue will erase profits resulting in a net loss. This is way below average. Similarly, it shows Operating Margin (OM) of 0.28 %, which suggests for every 100 dollars of sales, it generated a net operating income of $0.28. Scientific Games Benchmark Summation
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The output start index for this execution was zero with a total number of output elements of sixty-one. Scientific Games Price Series Summation is a cross summation of Scientific Games price series and its benchmark/peer.
Scientific Games Notable Stakeholders
A Scientific Games stakeholder refers to an individual interested in an outcome of the business. Different stakeholders have different interests, and companies such as Scientific Games often face trade-offs trying to please all of them. Scientific Games' stakeholders can have a positive or negative influence on the entity's direction, and there are a lot of executives involved in getting Scientific Games' stock to the level that pleases all shareholders. Keeping track of the stakeholders is a great way to stay on top of things affecting its ongoing price.
| Matthew Wilson | President CEO | Profile | |
| Jamie MBA | Executive Chairman | Profile | |
| Oliver Chow | CFO VP | Profile | |
| Susan Dawson | Chief VP | Profile | |
| Stephen Richardson | Chief VP | Profile | |
| Siobhan Lane | Executive Gaming | Profile | |
| Constance James | CFO, EVP | Profile | |
| Vanja Kalabic | Senior Officer | Profile | |
| CA BEC | Executive Chair | Profile | |
| Steven Stamstad | VP Communications | Profile | |
| Jordan Levin | Exec Digital | Profile | |
| Victor Blanco | Executive Officer | Profile | |
| James Bombassei | VP Relations | Profile | |
| Eileen Johnson | Ex Officer | Profile | |
| Nick Zangari | Senior Relations | Profile | |
| MBA MBA | Ex Chairman | Profile | |
| James Sottile | Ex Officer | Profile |
About Scientific Games Management Performance
The success or failure of an entity such as Scientific Games often depends on how effective the management is. Scientific Games management team is responsible for propelling the future growth in the right direction and administering and controlling the business activities and accounting for the results. Ineffective management usually contributes to failure in the company's future performance for all stakeholders equally, but most importantly, for investors. So it is important to measure the effectiveness of Scientific management before purchasing its stock. In many ways, it's all about finding the answer to one important question - Are they doing the right thing right now? How would we assess whether the Scientific management is utilizing all available resources in the best possible way? Also, how well is the company doing relative to others in its sector and the market as a whole? The answer can be found by analyzing a few important fundamental indicators such as return on assets and return on equity.
Scientific Games Corporation develops technology-based products and services, and related content for the gaming, lottery, and digital gaming industries worldwide. The company was founded in 1984 and is headquartered in Las Vegas, Nevada. SCIENT GAMES operates under Gambling classification in Germany and is traded on Frankfurt Stock Exchange. It employs 9700 people.
Scientific Games Workforce Analysis
Traditionally, organizations such as Scientific Games use manpower efficiency calculations for various incentive schemes, employee appraisal, or as an initiative to improve the processes. However, it can also be used by investors to make long-term investment decisions. The trends in the profit per employee or revenue per employee are measured by net income or revenue divided by the current number of full-time employees over a given time interval. Because workforce needs differ across sectors, these ratios could be used to compare Scientific Games within its industry.Scientific Games Manpower Efficiency
Return on Scientific Games Manpower
| Revenue Per Employee | 468.8K | |
| Revenue Per Executive | 187.5M | |
| Net Income Per Employee | 49.4K | |
| Net Income Per Executive | 19.8M | |
| Working Capital Per Employee | 65.9K | |
| Working Capital Per Executive | 26.4M |
Complementary Tools for Scientific Stock analysis
When running Scientific Games' price analysis, check to measure Scientific Games' market volatility, profitability, liquidity, solvency, efficiency, growth potential, financial leverage, and other vital indicators. We have many different tools that can be utilized to determine how healthy Scientific Games is operating at the current time. Most of Scientific Games' value examination focuses on studying past and present price action to predict the probability of Scientific Games' future price movements. You can analyze the entity against its peers and the financial market as a whole to determine factors that move Scientific Games' price. Additionally, you may evaluate how the addition of Scientific Games to your portfolios can decrease your overall portfolio volatility.
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