Electronic Begin Period Cash Flow from 2010 to 2025

EA Stock  USD 132.00  1.53  1.17%   
Electronic Arts' Begin Period Cash Flow is increasing over the years with slightly volatile fluctuation. Begin Period Cash Flow is expected to dwindle to about 1.6 B. Begin Period Cash Flow is the amount of cash Electronic Arts has at the beginning of a financial reporting period. It serves as the starting point for calculating the period's cash flow from operations, investing, and financing activities. View All Fundamentals
 
Begin Period Cash Flow  
First Reported
1990-06-30
Previous Quarter
2.4 B
Current Value
2.2 B
Quarterly Volatility
1.2 B
 
Oil Shock
 
Dot-com Bubble
 
Housing Crash
 
Credit Downgrade
 
Yuan Drop
 
Covid
Check Electronic Arts financial statements over time to gain insight into future company performance. You can evaluate financial statements to find patterns among Electronic Arts' main balance sheet or income statement drivers, such as Depreciation And Amortization of 415.4 M, Interest Expense of 70 M or Total Revenue of 9.1 B, as well as many indicators such as Price To Sales Ratio of 3.04, Dividend Yield of 0.0027 or PTB Ratio of 5.42. Electronic financial statements analysis is a perfect complement when working with Electronic Arts Valuation or Volatility modules.
  
Check out the analysis of Electronic Arts Correlation against competitors.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.

Latest Electronic Arts' Begin Period Cash Flow Growth Pattern

Below is the plot of the Begin Period Cash Flow of Electronic Arts over the last few years. It is the amount of cash a company has at the beginning of a financial reporting period. It serves as the starting point for calculating the period's cash flow from operations, investing, and financing activities. Electronic Arts' Begin Period Cash Flow historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Electronic Arts' overall financial position and show how it may be relating to other accounts over time.
Begin Period Cash Flow10 Years Trend
Slightly volatile
   Begin Period Cash Flow   
       Timeline  

Electronic Begin Period Cash Flow Regression Statistics

Arithmetic Mean2,536,930,762
Geometric Mean1,619,108,478
Coefficient Of Variation54.68
Mean Deviation1,040,010,583
Median2,493,000,000
Standard Deviation1,387,245,686
Sample Variance1924450.6T
Range5.3B
R-Value0.53
Mean Square Error1472640.3T
R-Squared0.29
Significance0.03
Slope155,769,386
Total Sum of Squares28866758.9T

Electronic Begin Period Cash Flow History

20251.6 B
20242.8 B
20232.4 B
20222.7 B
20215.3 B
20203.8 B
20194.7 B

About Electronic Arts Financial Statements

Electronic Arts stakeholders use historical fundamental indicators, such as Electronic Arts' Begin Period Cash Flow, to determine how well the company is positioned to perform in the future. Although Electronic Arts investors may analyze each financial statement separately, they are all interrelated. For example, changes in Electronic Arts' assets and liabilities are reflected in the revenues and expenses on Electronic Arts' income statement, which ultimately affect the company's gains or losses. Understanding these patterns can help in making the right long-term investment decisions in Electronic Arts. Please read more on our technical analysis and fundamental analysis pages.
Last ReportedProjected for Next Year
Begin Period Cash Flow2.8 B1.6 B

Also Currently Popular

Analyzing currently trending equities could be an opportunity to develop a better portfolio based on different market momentums that they can trigger. Utilizing the top trending stocks is also useful when creating a market-neutral strategy or pair trading technique involving a short or a long position in a currently trending equity.
Check out the analysis of Electronic Arts Correlation against competitors.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
You can also try the Bollinger Bands module to use Bollinger Bands indicator to analyze target price for a given investing horizon.
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
(0.24)
Earnings Share
3.93
Revenue Per Share
27.801
Quarterly Revenue Growth
0.058
Return On Assets
0.0727
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.