Based on the key indicators related to Electronic Arts' liquidity, profitability, solvency, and operating efficiency, Electronic Arts is doing better financially today then in previous quarter. It has a moderate probability of reporting better financial numbers in December. At present, Electronic Arts' Total Assets are projected to increase significantly based on the last few years of reporting. The current year's Other Current Liabilities is expected to grow to about 2.5 B, whereas Property Plant And Equipment Net is forecasted to decline to about 362.1 M. Key indicators impacting Electronic Arts' financial strength include:
Investors should never underestimate Electronic Arts' ability to pay suppliers on time, ensure interest payments are not accumulating, and correctly time where and how to reinvest extra cash. Individual investors need to monitor Electronic Arts' cash flow, debt, and profitability to make informed and accurate decisions about investing in Electronic Arts.
Net Income
1.34 Billion
Electronic
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Understanding current and past Electronic Arts Financials, including the trends in assets, liabilities, equity and income are directly related to making proper and timely investing decisions. All of Electronic Arts' financial statements are interrelated, with each one affecting the others. For example, an increase in Electronic Arts' assets may result in an increase in income on the income statement.
Please note, the presentation of Electronic Arts' financial position, as portrayed in its financial statements, is often influenced by management's estimates, judgments, and sometimes even manipulations. In the best case, Electronic Arts' management is honest, while the outside auditors are strict and uncompromising. Please utilize our Beneish M Score to check the likelihood of Electronic Arts' management manipulating its earnings.
Electronic Arts Stock Summary
Electronic Arts competes with Playstudios, Talkspace, Morningstar Unconstrained, Thrivent High, and Via Renewables. Electronic Arts Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California. Electronic Arts operates under Electronic Gaming Multimedia classification in the United States and is traded on NASDAQ Exchange. It employs 12900 people.
Specialization
Communication Services, Electronic Gaming & Multimedia
Comparative valuation techniques use various fundamental indicators to help in determining Electronic Arts's current stock value. Our valuation model uses many indicators to compare Electronic Arts value to that of its competitors to determine the firm's financial worth. You can analyze the relationship between different fundamental ratios across Electronic Arts competition to find correlations between indicators driving Electronic Arts's intrinsic value. More Info.
Electronic Arts is one of the top stocks in return on equity category among its peers. It also is one of the top stocks in return on asset category among its peers reporting about 0.52 of Return On Asset per Return On Equity. The ratio of Return On Equity to Return On Asset for Electronic Arts is roughly 1.92 . At present, Electronic Arts' Return On Equity is projected to increase slightly based on the last few years of reporting. The reason why the comparable model can be used in almost all circumstances is due to the vast number of multiples that can be utilized, such as the price-to-earnings (P/E), price-to-book (P/B), price-to-sales (P/S), price-to-cash flow (P/CF), and many others. The P/E ratio is the most commonly used of these ratios because it focuses on the Electronic Arts' earnings, one of the primary drivers of an investment's value.
Electronic Arts' Earnings Breakdown by Geography
Electronic Arts Systematic Risk
Electronic Arts' systematic risk plays a vital role in portfolio allocation when considering its stock to be added to a well-diversified portfolio. Electronic Arts volatility which cannot be eliminated through diversification, requires returns over the risk-free rate. Over the long run, a well-diversified portfolio provides returns that match its exposure to systematic risk. In this case, investors face a trade-off between expected returns and systematic risk and, therefore, can only reduce a portfolio's exposure to systematic risk by sacrificing expected returns on the portfolio.
The output start index for this execution was three with a total number of output elements of fifty-eight. The Beta measures systematic risk based on how returns on Electronic Arts correlated with the market. If Beta is less than 0 Electronic Arts generally moves in the opposite direction as compared to the market. If Electronic Arts Beta is about zero movement of price series is uncorrelated with the movement of the benchmark. if Beta is between zero and one Electronic Arts is generally moves in the same direction as, but less than the movement of the market. For Beta = 1 movement of Electronic Arts is generally in the same direction as the market. If Beta > 1 Electronic Arts moves generally in the same direction as, but more than the movement of the benchmark.
Electronic Arts Thematic Clasifications
Electronic Arts is part of several thematic ideas from Toys to Corona Opportunity. If you are a theme-oriented, socially responsible, and at the same time, a result-driven investor, you can align your investing habits with your values without jeopardizing your expectations about returns. You can easily create an optimal portfolio of stocks, ETFs, funds, or cryptocurrencies based on a specific theme of your liking. Get More Thematic Ideas
Today, most investors in Electronic Arts Stock are looking for potential investment opportunities by analyzing not only static indicators but also various Electronic Arts' growth ratios. Consistent increases or decreases in fundamental ratios usually indicate a possible pattern that can be successfully translated into profits. However, when comparing two companies, knowing each company's growth growth rates may not be enough to decide which company is a better investment. That's why investors frequently use static breakdown of Electronic Arts growth as a starting point in their analysis.
Price Earnings To Growth Ratio
0.48
At present, Electronic Arts' Price Earnings To Growth Ratio is projected to increase slightly based on the last few years of reporting.
Electronic Arts November 24, 2024 Opportunity Range
Along with financial statement analysis, the daily predictive indicators of Electronic Arts help investors to analyze its daily demand and supply, volume, patterns, and price swings to determine the real value of Electronic Arts. We use our internally-developed statistical techniques to arrive at the intrinsic value of Electronic Arts based on widely used predictive technical indicators. In general, we focus on analyzing Electronic Stock price patterns and their correlations with different microeconomic environment and drivers. We also apply predictive analytics to build Electronic Arts's daily price indicators and compare them against related drivers.
When running Electronic Arts' price analysis, check to measure Electronic Arts' market volatility, profitability, liquidity, solvency, efficiency, growth potential, financial leverage, and other vital indicators. We have many different tools that can be utilized to determine how healthy Electronic Arts is operating at the current time. Most of Electronic Arts' value examination focuses on studying past and present price action to predict the probability of Electronic Arts' future price movements. You can analyze the entity against its peers and the financial market as a whole to determine factors that move Electronic Arts' price. Additionally, you may evaluate how the addition of Electronic Arts to your portfolios can decrease your overall portfolio volatility.