Electronic Total Assets from 2010 to 2026

ERT Stock  EUR 168.22  1.28  0.76%   
Electronic Arts' Total Assets are increasing over the last several years with slightly volatile swings. Total Assets are predicted to flatten to about 11.1 B. Total Assets is the total value of all owned resources that are expected to provide future economic benefits to the business, including cash, investments, accounts receivable, inventory, property, plant, equipment, and intangible assets. View All Fundamentals
 
Total Assets  
First Reported
2017-03-31
Previous Quarter
11.9 B
Current Value
13.3 B
Quarterly Volatility
2.1 B
 
Covid
 
Interest Hikes
Check Electronic Arts financial statements over time to gain insight into future company performance. You can evaluate financial statements to find patterns among Electronic Arts' main balance sheet or income statement drivers, such as Interest Expense of 70 M, Selling General Administrative of 1.4 B or Total Revenue of 6.2 B, as well as many indicators such as . Electronic financial statements analysis is a perfect complement when working with Electronic Arts Valuation or Volatility modules.
  
This module can also supplement various Electronic Arts Technical models . Check out the analysis of Electronic Arts Correlation against competitors.
For more detail on how to invest in Electronic Stock please use our How to Invest in Electronic Arts guide.
The Total Assets trend for Electronic Arts offers valuable insights into the company's financial trajectory and strategic direction. By examining multi-year patterns, investors can identify whether Electronic Arts is strengthening or weakening its position, and how this metric correlates with broader market conditions and industry benchmarks.

Latest Electronic Arts' Total Assets Growth Pattern

Below is the plot of the Total Assets of Electronic Arts over the last few years. Total assets refers to the total amount of Electronic Arts assets owned. Assets are items that have some economic value and are expended over time to create a benefit for the owner. These assets are usually recorded in Electronic Arts books under different categories such as cash, marketable securities, accounts receivable,prepaid expenses, inventory, fixed assets, intangible assets, other assets, marketable securities, accounts receivable, prepaid expenses and others. It is the total value of all owned resources that are expected to provide future economic benefits to the business, including cash, investments, accounts receivable, inventory, property, plant, equipment, and intangible assets. Electronic Arts' Total Assets historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Electronic Arts' overall financial position and show how it may be relating to other accounts over time.
ViewLast Reported 12.37 B10 Years Trend
Slightly volatile
   Total Assets   
       Timeline  

Electronic Total Assets Regression Statistics

Arithmetic Mean9,655,212,255
Geometric Mean9,091,721,588
Coefficient Of Variation34.56
Mean Deviation3,009,048,270
Median8,957,000,000
Standard Deviation3,336,806,847
Sample Variance11134279.9T
Range8.5B
R-Value0.91
Mean Square Error2099945.9T
R-Squared0.82
Slope599,528,595
Total Sum of Squares178148478.9T

Electronic Total Assets History

202611.1 B
202514.2 B
202412.4 B
202313.4 B
202213.5 B
202113.8 B
202013.3 B

About Electronic Arts Financial Statements

Electronic Arts stakeholders use historical fundamental indicators, such as Electronic Arts' Total Assets, to determine how well the company is positioned to perform in the future. Although Electronic Arts investors may analyze each financial statement separately, they are all interrelated. For example, changes in Electronic Arts' assets and liabilities are reflected in the revenues and expenses on Electronic Arts' income statement, which ultimately affect the company's gains or losses. Understanding these patterns can help in making the right long-term investment decisions in Electronic Arts. Please read more on our technical analysis and fundamental analysis pages.
Last ReportedProjected for Next Year
Total Assets14.2 B11.1 B

Currently Active Assets on Macroaxis

When determining whether Electronic Arts offers a strong return on investment in its stock, a comprehensive analysis is essential. The process typically begins with a thorough review of Electronic Arts' financial statements, including income statements, balance sheets, and cash flow statements, to assess its financial health. Key financial ratios are used to gauge profitability, efficiency, and growth potential of Electronic Arts Stock. Outlined below are crucial reports that will aid in making a well-informed decision on Electronic Arts Stock:
Check out the analysis of Electronic Arts Correlation against competitors.
For more detail on how to invest in Electronic Stock please use our How to Invest in Electronic Arts guide.
You can also try the Pair Correlation module to compare performance and examine fundamental relationship between any two equity instruments.
It's important to distinguish between Electronic Arts' intrinsic value and market price, which are calculated using different methodologies. Investment decisions regarding Electronic Arts should consider multiple factors including financial performance, growth metrics, competitive position, and professional analysis. In contrast, Electronic Arts' trading price reflects the actual exchange value where willing buyers and sellers reach mutual agreement.