Electronic Total Revenue from 2010 to 2026
| ERT Stock | EUR 169.50 0.44 0.26% |
Total Revenue | First Reported 2017-03-31 | Previous Quarter 1.8 B | Current Value 1.9 B | Quarterly Volatility 292.8 M |
Check Electronic Arts financial statements over time to gain insight into future company performance. You can evaluate financial statements to find patterns among Electronic Arts' main balance sheet or income statement drivers, such as Interest Expense of 70 M, Selling General Administrative of 1.4 B or Total Revenue of 6.2 B, as well as many indicators such as . Electronic financial statements analysis is a perfect complement when working with Electronic Arts Valuation or Volatility modules.
Electronic | Total Revenue |
The Total Revenue trend for Electronic Arts offers valuable insights into the company's financial trajectory and strategic direction. By examining multi-year patterns, investors can identify whether Electronic Arts is strengthening or weakening its position, and how this metric correlates with broader market conditions and industry benchmarks.
Latest Electronic Arts' Total Revenue Growth Pattern
Below is the plot of the Total Revenue of Electronic Arts over the last few years. Total revenue comprises all receipts Electronic Arts generated from the sale of its products or services. It is the total amount of income generated by the sale of goods or services related to the company's primary operations. Electronic Arts' Total Revenue historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Electronic Arts' overall financial position and show how it may be relating to other accounts over time.
| Total Revenue | 10 Years Trend |
|
Total Revenue |
| Timeline |
Electronic Total Revenue Regression Statistics
| Arithmetic Mean | 5,504,903,431 | |
| Geometric Mean | 5,284,922,513 | |
| Coefficient Of Variation | 29.42 | |
| Mean Deviation | 1,339,780,104 | |
| Median | 5,150,000,000 | |
| Standard Deviation | 1,619,519,009 | |
| Sample Variance | 2622841.8T | |
| Range | 5B | |
| R-Value | 0.92 | |
| Mean Square Error | 405598.5T | |
| R-Squared | 0.86 | |
| Slope | 296,554,943 | |
| Total Sum of Squares | 41965469.2T |
Electronic Total Revenue History
About Electronic Arts Financial Statements
Electronic Arts stakeholders use historical fundamental indicators, such as Electronic Arts' Total Revenue, to determine how well the company is positioned to perform in the future. Although Electronic Arts investors may analyze each financial statement separately, they are all interrelated. For example, changes in Electronic Arts' assets and liabilities are reflected in the revenues and expenses on Electronic Arts' income statement, which ultimately affect the company's gains or losses. Understanding these patterns can help in making the right long-term investment decisions in Electronic Arts. Please read more on our technical analysis and fundamental analysis pages.
| Last Reported | Projected for Next Year | ||
| Total Revenue | 8.6 B | 6.2 B |
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Check out the analysis of Electronic Arts Correlation against competitors. For more detail on how to invest in Electronic Stock please use our How to Invest in Electronic Arts guide.You can also try the Commodity Channel module to use Commodity Channel Index to analyze current equity momentum.