Electronic Total Revenue from 2010 to 2026

ERT Stock  EUR 169.50  0.44  0.26%   
Electronic Arts' Total Revenue is increasing over the last several years with slightly volatile swings. Total Revenue is predicted to flatten to about 6.2 B. Total Revenue is the total amount of income generated by the sale of goods or services related to Electronic Arts' primary operations. View All Fundamentals
 
Total Revenue  
First Reported
2017-03-31
Previous Quarter
1.8 B
Current Value
1.9 B
Quarterly Volatility
292.8 M
 
Covid
 
Interest Hikes
Check Electronic Arts financial statements over time to gain insight into future company performance. You can evaluate financial statements to find patterns among Electronic Arts' main balance sheet or income statement drivers, such as Interest Expense of 70 M, Selling General Administrative of 1.4 B or Total Revenue of 6.2 B, as well as many indicators such as . Electronic financial statements analysis is a perfect complement when working with Electronic Arts Valuation or Volatility modules.
  
This module can also supplement various Electronic Arts Technical models . Check out the analysis of Electronic Arts Correlation against competitors.
For more detail on how to invest in Electronic Stock please use our How to Invest in Electronic Arts guide.
The Total Revenue trend for Electronic Arts offers valuable insights into the company's financial trajectory and strategic direction. By examining multi-year patterns, investors can identify whether Electronic Arts is strengthening or weakening its position, and how this metric correlates with broader market conditions and industry benchmarks.

Latest Electronic Arts' Total Revenue Growth Pattern

Below is the plot of the Total Revenue of Electronic Arts over the last few years. Total revenue comprises all receipts Electronic Arts generated from the sale of its products or services. It is the total amount of income generated by the sale of goods or services related to the company's primary operations. Electronic Arts' Total Revenue historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Electronic Arts' overall financial position and show how it may be relating to other accounts over time.
Total Revenue10 Years Trend
Slightly volatile
   Total Revenue   
       Timeline  

Electronic Total Revenue Regression Statistics

Arithmetic Mean5,504,903,431
Geometric Mean5,284,922,513
Coefficient Of Variation29.42
Mean Deviation1,339,780,104
Median5,150,000,000
Standard Deviation1,619,519,009
Sample Variance2622841.8T
Range5B
R-Value0.92
Mean Square Error405598.5T
R-Squared0.86
Slope296,554,943
Total Sum of Squares41965469.2T

Electronic Total Revenue History

20266.2 B
20258.6 B
20247.5 B
20237.6 B
20227.4 B
2021B
20205.6 B

About Electronic Arts Financial Statements

Electronic Arts stakeholders use historical fundamental indicators, such as Electronic Arts' Total Revenue, to determine how well the company is positioned to perform in the future. Although Electronic Arts investors may analyze each financial statement separately, they are all interrelated. For example, changes in Electronic Arts' assets and liabilities are reflected in the revenues and expenses on Electronic Arts' income statement, which ultimately affect the company's gains or losses. Understanding these patterns can help in making the right long-term investment decisions in Electronic Arts. Please read more on our technical analysis and fundamental analysis pages.
Last ReportedProjected for Next Year
Total Revenue8.6 B6.2 B

Currently Active Assets on Macroaxis

When determining whether Electronic Arts offers a strong return on investment in its stock, a comprehensive analysis is essential. The process typically begins with a thorough review of Electronic Arts' financial statements, including income statements, balance sheets, and cash flow statements, to assess its financial health. Key financial ratios are used to gauge profitability, efficiency, and growth potential of Electronic Arts Stock. Outlined below are crucial reports that will aid in making a well-informed decision on Electronic Arts Stock:
Check out the analysis of Electronic Arts Correlation against competitors.
For more detail on how to invest in Electronic Stock please use our How to Invest in Electronic Arts guide.
You can also try the Commodity Channel module to use Commodity Channel Index to analyze current equity momentum.
It's important to distinguish between Electronic Arts' intrinsic value and market price, which are calculated using different methodologies. Investment decisions regarding Electronic Arts should consider multiple factors including financial performance, growth metrics, competitive position, and professional analysis. In contrast, Electronic Arts' trading price reflects the actual exchange value where willing buyers and sellers reach mutual agreement.