Gaming Total Other Income Expense Net from 2010 to 2026

2GL Stock  EUR 39.90  0.68  1.73%   
Gaming's Total Other Income Expense Net is increasing over the last several years with slightly volatile swings. Total Other Income Expense Net is estimated to finish at about 4.6 M this year. During the period from 2010 to 2026 Gaming and Leisure Total Other Income Expense Net regressed destribution of quarterly values had mean deviationof  71,808,356 and mean square error of 3044.4 T. View All Fundamentals
 
Total Other Income Expense Net  
First Reported
2018-06-30
Previous Quarter
125 K
Current Value
-3.8 M
Quarterly Volatility
40.3 M
 
Covid
 
Interest Hikes
Check Gaming financial statements over time to gain insight into future company performance. You can evaluate financial statements to find patterns among Gaming's main balance sheet or income statement drivers, such as Interest Expense of 232.5 M, Selling General Administrative of 63.2 M or Total Revenue of 1.2 B, as well as many indicators such as . Gaming financial statements analysis is a perfect complement when working with Gaming Valuation or Volatility modules.
  
This module can also supplement various Gaming Technical models . Check out the analysis of Gaming Correlation against competitors.
The Total Other Income Expense Net trend for Gaming and Leisure offers valuable insights into the company's financial trajectory and strategic direction. By examining multi-year patterns, investors can identify whether Gaming is strengthening or weakening its position, and how this metric correlates with broader market conditions and industry benchmarks.

Latest Gaming's Total Other Income Expense Net Growth Pattern

Below is the plot of the Total Other Income Expense Net of Gaming and Leisure over the last few years. It is Gaming's Total Other Income Expense Net historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Gaming's overall financial position and show how it may be relating to other accounts over time.
Total Other Income Expense Net10 Years Trend
Slightly volatile
   Total Other Income Expense Net   
       Timeline  

Gaming Total Other Income Expense Net Regression Statistics

Arithmetic Mean(64,955,122)
Coefficient Of Variation(126.26)
Mean Deviation71,808,356
Median(62,927,000)
Standard Deviation82,009,543
Sample Variance6725.6T
Range277.1M
R-Value0.76
Mean Square Error3044.4T
R-Squared0.58
Significance0.0004
Slope12,321,637
Total Sum of Squares107609T

Gaming Total Other Income Expense Net History

20264.6 M
20254.4 M
20243.8 M
2023-534 K
202262 M
202125.3 M
202023.3 M

About Gaming Financial Statements

Gaming stakeholders use historical fundamental indicators, such as Gaming's Total Other Income Expense Net, to determine how well the company is positioned to perform in the future. Although Gaming investors may analyze each financial statement separately, they are all interrelated. For example, changes in Gaming's assets and liabilities are reflected in the revenues and expenses on Gaming's income statement, which ultimately affect the company's gains or losses. Understanding these patterns can help in making the right long-term investment decisions in Gaming and Leisure. Please read more on our technical analysis and fundamental analysis pages.
Last ReportedProjected for Next Year
Total Other Income Expense Net4.4 M4.6 M

Currently Active Assets on Macroaxis

Other Information on Investing in Gaming Stock

Gaming financial ratios help investors to determine whether Gaming Stock is cheap or expensive when compared to a particular measure, such as profits or enterprise value. In other words, they help investors to determine the cost of investment in Gaming with respect to the benefits of owning Gaming security.