Gaming Total Revenue from 2010 to 2026

2GL Stock  EUR 39.90  0.68  1.73%   
Gaming's Total Revenue is increasing over the last several years with slightly volatile swings. Total Revenue is predicted to flatten to about 1.2 B. Total Revenue is the total amount of income generated by the sale of goods or services related to Gaming's primary operations. View All Fundamentals
 
Total Revenue  
First Reported
2018-06-30
Previous Quarter
394.9 M
Current Value
397.6 M
Quarterly Volatility
44.9 M
 
Covid
 
Interest Hikes
Check Gaming financial statements over time to gain insight into future company performance. You can evaluate financial statements to find patterns among Gaming's main balance sheet or income statement drivers, such as Interest Expense of 232.5 M, Selling General Administrative of 63.2 M or Total Revenue of 1.2 B, as well as many indicators such as . Gaming financial statements analysis is a perfect complement when working with Gaming Valuation or Volatility modules.
  
This module can also supplement various Gaming Technical models . Check out the analysis of Gaming Correlation against competitors.
The Total Revenue trend for Gaming and Leisure offers valuable insights into the company's financial trajectory and strategic direction. By examining multi-year patterns, investors can identify whether Gaming is strengthening or weakening its position, and how this metric correlates with broader market conditions and industry benchmarks.

Latest Gaming's Total Revenue Growth Pattern

Below is the plot of the Total Revenue of Gaming and Leisure over the last few years. Total revenue comprises all receipts Gaming and Leisure generated from the sale of its products or services. It is the total amount of income generated by the sale of goods or services related to the company's primary operations. Gaming's Total Revenue historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Gaming's overall financial position and show how it may be relating to other accounts over time.
Total Revenue10 Years Trend
Slightly volatile
   Total Revenue   
       Timeline  

Gaming Total Revenue Regression Statistics

Arithmetic Mean1,006,444,814
Geometric Mean933,960,763
Coefficient Of Variation38.63
Mean Deviation329,609,237
Median1,055,727,000
Standard Deviation388,822,299
Sample Variance151182.8T
Range1.2B
R-Value0.93
Mean Square Error20413T
R-Squared0.87
Slope71,960,125
Total Sum of Squares2418924.5T

Gaming Total Revenue History

20261.2 B
20251.8 B
20241.5 B
20231.4 B
20221.3 B
20211.2 B
20201.2 B

About Gaming Financial Statements

Gaming stakeholders use historical fundamental indicators, such as Gaming's Total Revenue, to determine how well the company is positioned to perform in the future. Although Gaming investors may analyze each financial statement separately, they are all interrelated. For example, changes in Gaming's assets and liabilities are reflected in the revenues and expenses on Gaming's income statement, which ultimately affect the company's gains or losses. Understanding these patterns can help in making the right long-term investment decisions in Gaming and Leisure. Please read more on our technical analysis and fundamental analysis pages.
Last ReportedProjected for Next Year
Total Revenue1.8 B1.2 B

Currently Active Assets on Macroaxis

Other Information on Investing in Gaming Stock

Gaming financial ratios help investors to determine whether Gaming Stock is cheap or expensive when compared to a particular measure, such as profits or enterprise value. In other words, they help investors to determine the cost of investment in Gaming with respect to the benefits of owning Gaming security.