Gaming And Leisure Stock Net Income
| 2GL Stock | EUR 37.87 0.05 0.13% |
As of the 29th of January, Gaming retains the Market Risk Adjusted Performance of 0.3828, risk adjusted performance of 0.0048, and Downside Deviation of 1.23. Gaming technical analysis makes it possible for you to employ historical prices and volume momentum with the intention to determine a pattern that calculates the direction of the firm's future prices. Please check out Gaming and Leisure coefficient of variation, variance, and the relationship between the downside deviation and standard deviation to decide if Gaming is priced fairly, providing market reflects its last-minute price of 37.87 per share.
Gaming's financial statements offer valuable quarterly and annual insights to potential investors, highlighting the company's current and historical financial position, overall management performance, and changes in financial standing over time. Key fundamentals influencing Gaming's valuation are provided below:Gaming and Leisure does not presently have any fundamental trends for analysis. This module does not cover all equities due to inconsistencies in global equity categorizations. Continue to Equity Screeners to view more equity screening tools. Gaming |
Gaming 'What if' Analysis
In the world of financial modeling, what-if analysis is part of sensitivity analysis performed to test how changes in assumptions impact individual outputs in a model. When applied to Gaming's stock what-if analysis refers to the analyzing how the change in your past investing horizon will affect the profitability against the current market value of Gaming.
| 10/31/2025 |
| 01/29/2026 |
If you would invest 0.00 in Gaming on October 31, 2025 and sell it all today you would earn a total of 0.00 from holding Gaming and Leisure or generate 0.0% return on investment in Gaming over 90 days. Gaming is related to or competes with Hutchison Telecommunicatio, SmarTone Telecommunicatio, Entravision Communications, Iridium Communications, Highlight Communications, New Residential, and Genco Shipping. GLPI is engaged in the business of acquiring, financing, and owning real estate property to be leased to gaming operator... More
Gaming Upside/Downside Indicators
Understanding different market momentum indicators often help investors to time their next move. Potential upside and downside technical ratios enable traders to measure Gaming's stock current market value against overall market sentiment and can be a good tool during both bulling and bearish trends. Here we outline some of the essential indicators to assess Gaming and Leisure upside and downside potential and time the market with a certain degree of confidence.
| Downside Deviation | 1.23 | |||
| Information Ratio | (0.05) | |||
| Maximum Drawdown | 8.05 | |||
| Value At Risk | (1.95) | |||
| Potential Upside | 2.1 |
Gaming Market Risk Indicators
Today, many novice investors tend to focus exclusively on investment returns with little concern for Gaming's investment risk. Other traders do consider volatility but use just one or two very conventional indicators such as Gaming's standard deviation. In reality, there are many statistical measures that can use Gaming historical prices to predict the future Gaming's volatility.| Risk Adjusted Performance | 0.0048 | |||
| Jensen Alpha | (0.01) | |||
| Total Risk Alpha | (0.13) | |||
| Sortino Ratio | (0.06) | |||
| Treynor Ratio | 0.3728 |
Gaming January 29, 2026 Technical Indicators
| Cycle Indicators | ||
| Math Operators | ||
| Math Transform | ||
| Momentum Indicators | ||
| Overlap Studies | ||
| Pattern Recognition | ||
| Price Transform | ||
| Statistic Functions | ||
| Volatility Indicators | ||
| Volume Indicators |
| Risk Adjusted Performance | 0.0048 | |||
| Market Risk Adjusted Performance | 0.3828 | |||
| Mean Deviation | 0.9381 | |||
| Semi Deviation | 1.19 | |||
| Downside Deviation | 1.23 | |||
| Coefficient Of Variation | 443191.86 | |||
| Standard Deviation | 1.36 | |||
| Variance | 1.86 | |||
| Information Ratio | (0.05) | |||
| Jensen Alpha | (0.01) | |||
| Total Risk Alpha | (0.13) | |||
| Sortino Ratio | (0.06) | |||
| Treynor Ratio | 0.3728 | |||
| Maximum Drawdown | 8.05 | |||
| Value At Risk | (1.95) | |||
| Potential Upside | 2.1 | |||
| Downside Variance | 1.5 | |||
| Semi Variance | 1.41 | |||
| Expected Short fall | (0.97) | |||
| Skewness | 1.15 | |||
| Kurtosis | 3.47 |
Gaming and Leisure Backtested Returns
At this point, Gaming is very steady. Gaming and Leisure holds Efficiency (Sharpe) Ratio of 0.0557, which attests that the entity had a 0.0557 % return per unit of risk over the last 3 months. We have found twenty-seven technical indicators for Gaming and Leisure, which you can use to evaluate the volatility of the firm. Please check out Gaming's Risk Adjusted Performance of 0.0048, market risk adjusted performance of 0.3828, and Downside Deviation of 1.23 to validate if the risk estimate we provide is consistent with the expected return of 0.0787%. Gaming has a performance score of 4 on a scale of 0 to 100. The company retains a Market Volatility (i.e., Beta) of -0.026, which attests to not very significant fluctuations relative to the market. As returns on the market increase, returns on owning Gaming are expected to decrease at a much lower rate. During the bear market, Gaming is likely to outperform the market. Gaming and Leisure right now retains a risk of 1.41%. Please check out Gaming coefficient of variation, jensen alpha, and the relationship between the downside deviation and information ratio , to decide if Gaming will be following its current trending patterns.
Auto-correlation | -0.23 |
Weak reverse predictability
Gaming and Leisure has weak reverse predictability. Overlapping area represents the amount of predictability between Gaming time series from 31st of October 2025 to 15th of December 2025 and 15th of December 2025 to 29th of January 2026. The more autocorrelation exist between current time interval and its lagged values, the more accurately you can make projection about the future pattern of Gaming and Leisure price movement. The serial correlation of -0.23 indicates that over 23.0% of current Gaming price fluctuation can be explain by its past prices.
| Correlation Coefficient | -0.23 | |
| Spearman Rank Test | -0.37 | |
| Residual Average | 0.0 | |
| Price Variance | 0.27 |
Because income is reported on the Income Statement of a company and is measured in dollars some investors prefer to use Profit Margin, which measures income as a percentage of sales.
| Competition |
Based on the recorded statements, Gaming and Leisure reported net income of 684.65 M. This is 174.87% higher than that of the Real Estate sector and significantly higher than that of the REIT - Diversified industry. The net income for all Germany stocks is 19.91% lower than that of the firm.
Gaming Net Income Peer Comparison
Stock peer comparison is one of the most widely used and accepted methods of equity analyses. It analyses Gaming's direct or indirect competition against its Net Income to detect undervalued stocks with similar characteristics or determine the stocks which would be a good addition to a portfolio. Peer analysis of Gaming could also be used in its relative valuation, which is a method of valuing Gaming by comparing valuation metrics of similar companies.Gaming is currently under evaluation in net income category among its peers.
Gaming Fundamentals
| Return On Equity | 0.19 | |||
| Return On Asset | 0.0558 | |||
| Profit Margin | 0.52 % | |||
| Operating Margin | 0.74 % | |||
| Current Valuation | 18.82 B | |||
| Shares Outstanding | 262.35 M | |||
| Shares Owned By Insiders | 4.46 % | |||
| Shares Owned By Institutions | 92.76 % | |||
| Price To Earning | 21.76 X | |||
| Price To Book | 3.73 X | |||
| Price To Sales | 10.03 X | |||
| Revenue | 1.31 B | |||
| Gross Profit | 1.26 B | |||
| EBITDA | 1.28 B | |||
| Net Income | 684.65 M | |||
| Cash And Equivalents | 30.33 M | |||
| Cash Per Share | 0.14 X | |||
| Total Debt | 6.13 B | |||
| Debt To Equity | 271.60 % | |||
| Current Ratio | 0.30 X | |||
| Book Value Per Share | 14.49 X | |||
| Cash Flow From Operations | 920.13 M | |||
| Earnings Per Share | 2.55 X | |||
| Target Price | 53.26 | |||
| Number Of Employees | 17 | |||
| Beta | 1.02 | |||
| Market Capitalization | 13.24 B | |||
| Total Asset | 10.93 B | |||
| Z Score | 1.2 | |||
| Annual Yield | 0.05 % | |||
| Five Year Return | 5.53 % | |||
| Net Asset | 10.93 B | |||
| Last Dividend Paid | 2.81 |
About Gaming Fundamental Analysis
The Macroaxis Fundamental Analysis modules help investors analyze Gaming and Leisure's financials across various querterly and yearly statements, indicators and fundamental ratios. We help investors to determine the real value of Gaming using virtually all public information available. We use both quantitative as well as qualitative analysis to arrive at the intrinsic value of Gaming and Leisure based on its fundamental data. In general, a quantitative approach, as applied to this company, focuses on analyzing financial statements comparatively, whereas a qaualitative method uses data that is important to a company's growth but cannot be measured and presented in a numerical way.
Please read more on our fundamental analysis page.
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Other Information on Investing in Gaming Stock
Gaming financial ratios help investors to determine whether Gaming Stock is cheap or expensive when compared to a particular measure, such as profits or enterprise value. In other words, they help investors to determine the cost of investment in Gaming with respect to the benefits of owning Gaming security.