Esports Entertainment Total Asset vs. Number Of Employees
GMBLWDelisted Stock | USD 0.02 0.0001 0.50% |
For Esports Entertainment profitability analysis, we use financial ratios and fundamental drivers that measure the ability of Esports Entertainment to generate income relative to revenue, assets, operating costs, and current equity. These fundamental indicators attest to how well Esports Entertainment Group utilizes its assets to generate profit and value for its shareholders. The profitability module also shows relationships between Esports Entertainment's most relevant fundamental drivers. It provides multiple suggestions of what could affect the performance of Esports Entertainment Group over time as well as its relative position and ranking within its peers.
Esports |
Esports Entertainment Number Of Employees vs. Total Asset Fundamental Analysis
Comparative valuation techniques use various fundamental indicators to help in determining Esports Entertainment's current stock value. Our valuation model uses many indicators to compare Esports Entertainment value to that of its competitors to determine the firm's financial worth. Esports Entertainment Group is one of the top stocks in total asset category among its peers. It also is one of the top stocks in number of employees category among its peers . The ratio of Total Asset to Number Of Employees for Esports Entertainment Group is about 221,013 . The reason why the comparable model can be used in almost all circumstances is due to the vast number of multiples that can be utilized, such as the price-to-earnings (P/E), price-to-book (P/B), price-to-sales (P/S), price-to-cash flow (P/CF), and many others. The P/E ratio is the most commonly used of these ratios because it focuses on the Esports Entertainment's earnings, one of the primary drivers of an investment's value.Esports Number Of Employees vs. Total Asset
Total Asset is everything that a business owns. It is the sum of current and long-term assets owned by a firm at a given time. These assets are listed on a balance sheet and typically valued based on their purchasing prices, not the current market value.
Esports Entertainment |
| = | 22.1 M |
Total Asset is typically divided on the balance sheet on current asset and long-term asset. Long-term is the value of company property and other capital assets that are expected to be useable for more than one year. Long term assets are reported net of depreciation. On the other hand current assets are assets that are expected to be sold or converted to cash as part of normal business operation.
Number of Employees shows the total number of permanent full time and part time employees working for a given company and processed through its payroll.
Esports Entertainment |
| = | 100 |
Employee typically refers to an individual working under a contract of employment, whether oral or written, express or implied, and has recognized his or her rights and duties. Most officers of corporations are included as employees and contractors are generally excluded.
Esports Number Of Employees vs Competition
Esports Entertainment Group is one of the top stocks in number of employees category among its peers. The total workforce of Communication Services industry is currently estimated at about 1,091. Esports Entertainment holds roughly 100.0 in number of employees claiming about 9% of stocks in Communication Services industry.
Esports Entertainment Profitability Projections
The most important aspect of a successful company is its ability to generate a profit. For investors in Esports Entertainment, profitability is also one of the essential criteria for including it into their portfolios because, without profit, Esports Entertainment will eventually generate negative long term returns. The profitability progress is the general direction of Esports Entertainment's change in net profit over the period of time. It can combine multiple indicators of Esports Entertainment, where stable trends show no significant progress. An accelerating trend is seen as positive, while a decreasing one is unfavorable. A rising trend means that profits are rising, and operational efficiency may be rising as well. A decreasing trend is a sign of poor performance and may indicate upcoming losses.
Esports Entertainment Group, Inc. operates as an online gambling company in Canada. Esports Entertainment Group, Inc. was incorporated in 2008 and is based in Birkirkara, Malta. Esports Entertainment is traded on BATS Exchange in USA.
Esports Profitability Driver Comparison
Profitability drivers are factors that can directly affect your investment outlook on Esports Entertainment. Investors often realize that things won't turn out the way they predict. There are maybe way too many unforeseen events and contingencies during the holding period of Esports Entertainment position where the market behavior may be hard to predict, tax policy changes, gold or oil price hikes, calamities change, and many others. The question is, are you prepared for these unexpected events? Although some of these situations are obviously beyond your control, you can still follow the important profit indicators to know where you should focus on when things like this occur. Below are some of the Esports Entertainment's important profitability drivers and their relationship over time.
Use Esports Entertainment in pair-trading
One of the main advantages of trading using pair correlations is that every trade hedges away some risk. Because there are two separate transactions required, even if Esports Entertainment position performs unexpectedly, the other equity can make up some of the losses. Pair trading also minimizes risk from directional movements in the market. For example, if an entire industry or sector drops because of unexpected headlines, the short position in Esports Entertainment will appreciate offsetting losses from the drop in the long position's value.Esports Entertainment Pair Trading
Esports Entertainment Group Pair Trading Analysis
The ability to find closely correlated positions to Esports Entertainment could be a great tool in your tax-loss harvesting strategies, allowing investors a quick way to find a similar-enough asset to replace Esports Entertainment when you sell it. If you don't do this, your portfolio allocation will be skewed against your target asset allocation. So, investors can't just sell and buy back Esports Entertainment - that would be a violation of the tax code under the "wash sale" rule, and this is why you need to find a similar enough asset and use the proceeds from selling Esports Entertainment Group to buy it.
The correlation of Esports Entertainment is a statistical measure of how it moves in relation to other instruments. This measure is expressed in what is known as the correlation coefficient, which ranges between -1 and +1. A perfect positive correlation (i.e., a correlation coefficient of +1) implies that as Esports Entertainment moves, either up or down, the other security will move in the same direction. Alternatively, perfect negative correlation means that if Esports Entertainment moves in either direction, the perfectly negatively correlated security will move in the opposite direction. If the correlation is 0, the equities are not correlated; they are entirely random. A correlation greater than 0.8 is generally described as strong, whereas a correlation less than 0.5 is generally considered weak.
Correlation analysis and pair trading evaluation for Esports Entertainment can also be used as hedging techniques within a particular sector or industry or even over random equities to generate a better risk-adjusted return on your portfolios.Use Investing Themes to Complement your Esports Entertainment position
In addition to having Esports Entertainment in your portfolios, you can quickly add positions using our predefined set of ideas and optimize them against your very unique investing style. A single investing idea is a collection of funds, stocks, ETFs, or cryptocurrencies that are programmatically selected from a pull of investment themes. After you determine your investment opportunity, you can then find an optimal portfolio that will maximize potential returns on the chosen idea or minimize its exposure to market volatility.Did You Try This Idea?
Run Rubber and Plastic Products Thematic Idea Now
Rubber and Plastic Products
Fama and French investing themes focus on testing asset pricing under different economic assumptions. The Rubber and Plastic Products theme has 27 constituents at this time.
You can either use a buy-and-hold strategy to lock in the entire theme or actively trade it to take advantage of the short-term price volatility of individual constituents. Macroaxis can help you discover thousands of investment opportunities in different asset classes. In addition, you can partner with us for reliable portfolio optimization as you plan to utilize Rubber and Plastic Products Theme or any other thematic opportunities.
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Check out Risk vs Return Analysis to better understand how to build diversified portfolios. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in bureau of economic analysis. You can also try the Fundamental Analysis module to view fundamental data based on most recent published financial statements.
Other Consideration for investing in Esports Pink Sheet
If you are still planning to invest in Esports Entertainment check if it may still be traded through OTC markets such as Pink Sheets or OTC Bulletin Board. You may also purchase it directly from the company, but this is not always possible and may require contacting the company directly. Please note that delisted stocks are often considered to be more risky investments, as they are no longer subject to the same regulatory and reporting requirements as listed stocks. Therefore, it is essential to carefully research the Esports Entertainment's history and understand the potential risks before investing.
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