Electronic Intangible Assets from 2010 to 2026

EA Stock  USD 203.92  0.03  0.01%   
Electronic Arts' Intangible Assets are increasing over the years with slightly volatile fluctuation. Intangible Assets are expected to dwindle to about 233.6 M. Intangible Assets is non-physical assets possessed by a company, such as patents, trademarks, and copyrights, which provide long-term value. View All Fundamentals
 
Intangible Assets  
First Reported
1998-09-30
Previous Quarter
245 M
Current Value
245 M
Quarterly Volatility
220.7 M
 
Dot-com Bubble
 
Housing Crash
 
Credit Downgrade
 
Yuan Drop
 
Covid
 
Interest Hikes
Check Electronic Arts financial statements over time to gain insight into future company performance. You can evaluate financial statements to find patterns among Electronic Arts' main balance sheet or income statement drivers, such as Depreciation And Amortization of 429.9 M, Interest Expense of 70 M or Total Revenue of 9 B, as well as many indicators such as Price To Sales Ratio of 3.06, Dividend Yield of 0.0029 or PTB Ratio of 5.46. Electronic financial statements analysis is a perfect complement when working with Electronic Arts Valuation or Volatility modules.
  
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Check out the analysis of Electronic Arts Correlation against competitors.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
Analyzing Electronic Arts's Intangible Assets over time reveals critical patterns in financial health and operational efficiency. This metric helps investors evaluate trends, identify inflection points, and make informed decisions based on historical performance. Understanding how Intangible Assets has evolved provides context for assessing Electronic Arts's current valuation and future prospects.

Latest Electronic Arts' Intangible Assets Growth Pattern

Below is the plot of the Intangible Assets of Electronic Arts over the last few years. It is non-physical assets possessed by a company, such as patents, trademarks, and copyrights, which provide long-term value. Electronic Arts' Intangible Assets historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Electronic Arts' overall financial position and show how it may be relating to other accounts over time.
Intangible Assets10 Years Trend
Slightly volatile
   Intangible Assets   
       Timeline  

Electronic Intangible Assets Regression Statistics

Arithmetic Mean260,542,665
Geometric Mean163,374,016
Coefficient Of Variation92.71
Mean Deviation172,253,099
Median233,575,304
Standard Deviation241,553,184
Sample Variance58347.9T
Range954M
R-Value0.39
Mean Square Error52798.3T
R-Squared0.15
Significance0.12
Slope18,629,050
Total Sum of Squares933567.1T

Electronic Intangible Assets History

2026233.6 M
2025336.9 M
2024293 M
2023400 M
2022618 M
2021962 M
2020309 M

About Electronic Arts Financial Statements

Electronic Arts stakeholders use historical fundamental indicators, such as Electronic Arts' Intangible Assets, to determine how well the company is positioned to perform in the future. Although Electronic Arts investors may analyze each financial statement separately, they are all interrelated. For example, changes in Electronic Arts' assets and liabilities are reflected in the revenues and expenses on Electronic Arts' income statement, which ultimately affect the company's gains or losses. Understanding these patterns can help in making the right long-term investment decisions in Electronic Arts. Please read more on our technical analysis and fundamental analysis pages.
Last ReportedProjected for Next Year
Intangible Assets336.9 M233.6 M

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Analyzing currently trending equities could be an opportunity to develop a better portfolio based on different market momentums that they can trigger. Utilizing the top trending stocks is also useful when creating a market-neutral strategy or pair trading technique involving a short or a long position in a currently trending equity.
Check out the analysis of Electronic Arts Correlation against competitors.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
You can also try the Competition Analyzer module to analyze and compare many basic indicators for a group of related or unrelated entities.
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. Projected growth potential of Electronic fundamentally drives upward valuation adjustments. The financial industry is built on trying to define current growth potential and future valuation accurately. Comprehensive Electronic Arts assessment requires weighing all these inputs, though not all factors influence outcomes equally.
Quarterly Earnings Growth
(0.51)
Dividend Share
0.76
Earnings Share
3.45
Revenue Per Share
28.58
Quarterly Revenue Growth
(0.09)
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
It's important to distinguish between Electronic Arts' intrinsic value and market price, which are calculated using different methodologies. Investment decisions regarding Electronic Arts should consider multiple factors including financial performance, growth metrics, competitive position, and professional analysis. Meanwhile, Electronic Arts' quoted price indicates the marketplace figure where supply meets demand through bilateral consent.