Electronic Arts Company Insiders

EA Stock  USD 197.93  1.09  0.55%   
About 90 percent of Electronic Arts' insiders are activelly selling. The analysis of insiders' sentiment of trading Electronic Arts stock suggests that a very large number of insiders are panicking at this time. Electronic Arts employs about 14.5 K people. The company is managed by 21 executives with a total tenure of roughly 55 years, averaging almost 2.0 years of service per executive, having 690.48 employees per reported executive.
Andrew Wilson  CEO
CEO and Director
Jacob Schatz  President
Senior Vice President General Counsel, Corporate Secretary

Insider Sentiment 10

 Mostly Selling

 
Selling
 
Buying

Latest Trades

2026-01-15Laura MieleDisposed 2500 @ 204.27View
2025-12-15Vijayanthimala SinghDisposed 1200 @ 204.11View
2025-11-21Jeff HuberDisposed 16788 @ 200.72View
2025-11-20Stuart CanfieldDisposed 1500 @ 201.65View
2025-11-17Vijayanthimala SinghDisposed 1200 @ 201.42View
2025-11-03Ro KhannaAcquired @ 199.89
2025-10-20Andrew WilsonDisposed 5000 @ 200.55View
2025-10-15Jacob J SchatzDisposed 1200 @ 200.8View
2025-10-01Ro KhannaDisposed @ 201.63
2025-09-29Stuart CanfieldDisposed 6500 @ 203.4View
Monitoring Electronic Arts' insider sentiment can offer insights into its future performance, as insiders often have access to more information about their company's operations, financial health, and upcoming initiatives than the general public. However, it's essential to note that insider trading is regulated by securities laws, and insiders are required to disclose their trades publicly to ensure transparency and prevent unfair advantages based on non-public information.

Acquired vs Disposed

Filed vs Not Filed

Insider sentiment refers to the collective sentiment or feeling of Electronic Arts' insiders - typically its officers, directors, and beneficial owners holding more than a certain percentage of the company's stock - about the future prospects of Electronic Arts. This sentiment is often gauged based on the trading activities of these insiders. If insiders are purchasing more shares of their own company, it may be interpreted as a bullish sentiment, indicating that they believe Electronic Arts' stock will rise in value. Conversely, if insiders are selling shares, it might be seen as bearish, suggesting they expect the stock price to drop.
Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.

Electronic Arts' Workforce Through the Years

Please note that employee historical analysis has become an increasingly important factor for investors assessing the risk associated with Electronic Arts' future performance. Based on our forecasts, it is anticipated that Electronic will maintain a workforce of about 14500 employees by March 2026.
 
Dot-com Bubble
 
Housing Crash
 
Credit Downgrade
 
Yuan Drop
 
Covid
 
Interest Hikes

Electronic Arts' latest congressional trading

Congressional trading in companies like Electronic Arts, is subject to rigorous scrutiny to prevent conflicts of interest and insider trading. This is governed by multiple SEC regulations which were established to foster transparency and deter members of Congress from leveraging non-public information for personal gain. This oversight helps maintain public trust and ensures that investments in Electronic Arts by those in governmental positions are based on the same information available to the general public.
2025-11-14Representative Ro KhannaAcquired Under $15KVerify
2024-01-16Senator Angus KingAcquired Under $15KVerify
2024-01-15Senator Angus KingAcquired Under $15KVerify
2023-07-31Representative William R KeatingAcquired Under $15KVerify
2023-01-18Senator Angus KingAcquired Under $15KVerify
2023-01-17Senator Angus KingAcquired Under $15KVerify
2019-04-09Representative Susan A DavisAcquired $15K to $50KVerify
2019-02-07Representative Susan A DavisAcquired Under $15KVerify
2018-11-16Representative Susan A DavisAcquired $15K to $50KVerify

Electronic Arts Management Team Effectiveness

The company has Return on Asset (ROA) of 0.0627 % which means that for every $100 of assets, it generated a profit of $0.0627. This is way below average. Likewise, it shows a return on total equity (ROE) of 0.132 %, which means that it produced $0.132 on every 100 dollars invested by current stockholders. Electronic Arts' management efficiency ratios could be used to measure how well Electronic Arts manages its routine affairs as well as how well it operates its assets and liabilities. The current year's Return On Tangible Assets is expected to grow to 0.16, whereas Return On Capital Employed is forecasted to decline to 0.15. At present, Electronic Arts' Total Assets are projected to increase significantly based on the last few years of reporting. The current year's Non Current Assets Total is expected to grow to about 11 B, whereas Other Current Assets are forecasted to decline to about 279.9 M.
As of February 5, 2026, Common Stock Shares Outstanding is expected to decline to about 302.7 M. In addition to that, Net Income Applicable To Common Shares is expected to decline to about 612.1 MElectronic Arts holds a total of 250.11 Million outstanding shares. The majority of Electronic Arts outstanding shares are owned by other corporate entities. These outside corporations are usually referred to as non-private investors looking to obtain positions in Electronic Arts to benefit from reduced commissions. Consequently, institutional investors are subject to a different set of regulations than regular investors in Electronic Arts. Please pay attention to any change in the institutional holdings of Electronic Arts as this could imply that something significant has changed or is about to change at the company. Also note that almost four hundred fifty thousand one hundred ninety-one invesors are currently shorting Electronic Arts expressing very little confidence in its future performance.
 
Shares in Circulation  
First Issued
1989-06-30
Previous Quarter
252 M
Current Value
253 M
Avarage Shares Outstanding
269.9 M
Quarterly Volatility
56.9 M
 
Oil Shock
 
Dot-com Bubble
 
Housing Crash
 
Credit Downgrade
 
Yuan Drop
 
Covid
 
Interest Hikes
Some institutional investors establish a significant position in stocks such as Electronic Arts in order to find ways to drive up its value. Retail investors, on the other hand, need to know that institutional holders can own millions of shares of Electronic Arts, and when they decide to sell, the stock will often sell-off, which may instantly impact shareholders' value. So, traders who get in early or near the beginning of the institutional investor's buying cycle could potentially generate profits.

Electronic Arts Workforce Comparison

Electronic Arts is one of the top stocks in number of employees category among its peers. The total workforce of Communication Services industry is currently estimated at about 195,688. Electronic Arts holds roughly 14,500 in number of employees claiming about 7% of stocks in Communication Services industry.

Electronic Arts Profit Margins

The company has Net Profit Margin (PM) of 0.12 %, which suggests that even a small decline in it sales will erase profits and may result in a net loss, or a negative profit margin. This is way below average. Likewise, it shows Net Operating Margin (NOM) of 0.11 %, which signifies that for every $100 of sales, it has a net operating income of $0.11.
Current ValueLast YearChange From Last Year 10 Year Trend
Gross Profit Margin0.480.71
Way Down
Slightly volatile
Net Profit Margin0.07350.14
Way Down
Pretty Stable
Operating Profit Margin0.190.18
Notably Up
Slightly volatile
Pretax Profit Margin0.20.19
Notably Up
Slightly volatile
Return On Assets0.08450.1
Fairly Down
Very volatile
Return On Equity0.130.2
Way Down
Very volatile

Electronic Arts Insider Trading History

Some recent studies suggest that insider trading raises the cost of capital for securities issuers and decreases overall economic growth. Trading by specific Electronic Arts insiders, such as employees or executives, is commonly permitted as long as it does not rely on Electronic Arts' material information that is not in the public domain. Local jurisdictions usually require such trading to be reported in order to monitor insider transactions. In many U.S. states, trading conducted by corporate officers, key employees, directors, or significant shareholders must be reported to the regulator or publicly disclosed, usually within a few business days of the trade. In these cases, Electronic Arts insiders must file a Form 4 with the U.S. Securities and Exchange Commission (SEC) when buying or selling shares of their own companies.
 
Yuan Drop
 
Covid
 
Interest Hikes
Buy/Sell Ratio# Purchases Trades# Sales TradesTotal Shares PurchasedTotal Shares Sold
2026-03-01
0.8
4
5
 432.00 
 8,916 
2025-12-01
0.381
16
42
 56,116 
 214,975 
2025-09-01
0.5122
21
41
 26,894 
 56,248 
2025-06-01
0.6977
60
86
 510,627 
 352,778 
2025-03-01
0.4839
15
31
 4,878 
 35,285 
2024-12-01
0.4314
22
51
 45,958 
 96,271 
2024-09-01
0.7368
28
38
 41,152 
 58,415 
2024-06-01
0.7024
59
84
 527,639 
 330,692 
2024-03-01
0.5862
17
29
 21,563 
 58,072 
2023-12-01
0.4386
25
57
 59,255 
 185,907 
2023-09-01
0.9032
28
31
 59,819 
 86,766 
2023-06-01
0.5286
37
70
 289,481 
 461,003 
2023-03-01
0.44
11
25
 9,925 
 39,714 
2022-12-01
0.4
22
55
 52,414 
 122,143 
2022-09-01
0.6829
28
41
 77,751 
 181,072 
2022-06-01
0.5556
40
72
 324,709 
 310,699 
2022-03-01
0.2444
11
45
 26,192 
 54,847 
2021-12-01
0.3404
32
94
 247,689 
 540,961 
2021-09-01
0.4667
28
60
 42,673 
 96,779 
2021-06-01
0.4551
81
178
 1,021,604 
 1,099,536 
2021-03-01
0.2813
9
32
 20,176 
 159,758 
2020-12-01
0.3976
33
83
 516,738 
 1,024,229 
2020-09-01
0.4063
26
64
 288,055 
 651,273 
2020-06-01
0.4404
96
218
 1,962,449 
 1,735,723 
2020-03-01
0.3026
23
76
 498,532 
 467,855 
2019-12-01
0.4237
25
59
 470,588 
 153,985 
2019-09-01
0.5957
28
47
 69,682 
 129,235 
2019-06-01
0.5125
82
160
 1,156,098 
 773,473 
2019-03-01
0.4667
14
30
 22,632 
 101,466 
2018-12-01
0.28
14
50
 31,393 
 125,968 
2018-09-01
0.6
48
80
 181,929 
 264,977 
2018-06-01
0.4423
92
208
 1,274,536 
 1,264,616 
2018-03-01
0.2361
17
72
 256,660 
 1,327,958 
2017-12-01
0.25
14
56
 12,620 
 107,718 
2017-09-01
0.4769
31
65
 105,925 
 345,875 
2017-06-01
0.537
87
162
 2,112,273 
 2,897,834 
2017-03-01
0.2727
6
22
 1,658 
 78,429 
2016-12-01
0.36
9
25
 33,912 
 108,475 
2016-09-01
0.6286
22
35
 584,573 
 2,097,408 
2016-06-01
0.6528
47
72
 929,025 
 792,332 
2016-03-01
0.5833
7
12
 10,459 
 41,708 
2015-12-01
0.4375
7
16
 13,784 
 128,408 
2015-09-01
0.9524
20
21
 400,936 
 789,979 
2015-06-01
0.7935
73
92
 2,834,590 
 6,470,000 
2015-03-01
0.8571
12
14
 170,214 
 426,898 
2014-12-01
1.125
9
8
 54,662 
 165,438 
2014-09-01
3.125
25
8
 536,364 
 77,241 
2014-06-01
0.7869
48
61
 1,427,430 
 1,334,924 
2014-03-01
0.5769
15
26
 284,184 
 1,916,627 
2013-12-01
1.0
11
11
 91,788 
 394,777 
2013-09-01
1.5455
17
11
 91,527 
 93,651 
2013-06-01
0.6667
48
72
 1,902,592 
 1,883,212 
2013-03-01
0.7647
13
17
 235,388 
 364,652 
2012-12-01
1.0
13
13
 725,483 
 255,023 
2012-09-01
1.3889
25
18
 951,539 
 404,088 
2012-06-01
0.7324
52
71
 2,082,911 
 942,622 
2012-03-01
1.5
9
6
 295,218 
 23,893 

Electronic Arts Notable Stakeholders

An Electronic Arts stakeholder refers to an individual interested in an outcome of the business. Different stakeholders have different interests, and companies such as Electronic Arts often face trade-offs trying to please all of them. Electronic Arts' stakeholders can have a positive or negative influence on the entity's direction, and there are a lot of executives involved in getting Electronic Arts' stock to the level that pleases all shareholders. Keeping track of the stakeholders is a great way to stay on top of things affecting its ongoing price.
Andrew WilsonCEO and DirectorProfile
Jacob SchatzSenior Vice President General Counsel, Corporate SecretaryProfile
Cam WeberPresident SportsProfile
Joel LinznerExecutive Vice President - Business and Legal AffairsProfile
Laura MieleExecutive Vice President Global PublishingProfile
Stuart CanfieldExecutive CFOProfile
Katherine BurkeDirector RelationsProfile
Mihir VaidyaChief OfficerProfile
Marija RadulovicNasticChief DevelopmentProfile
Andrew UerkwitzVice RelationsProfile
Justin HiggsVice CommunicationsProfile
Christopher BruzzoChief Marketing OfficerProfile
Matt ThomlinsonChief ServicesProfile
Vijayanthimala SinghExecutive OfficerProfile
Paul CairnsChief OfficerProfile
Eric KellySenior OfficerProfile
Chris EvendenVP RelationsProfile
David TinsonExecutive OfficerProfile
Jacob JDChief AffairsProfile
Christopher SuhEx CFOProfile
John ReseburgVice CommunicationsProfile
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About Electronic Arts Management Performance

The success or failure of an entity such as Electronic Arts often depends on how effective the management is. Electronic Arts management team is responsible for propelling the future growth in the right direction and administering and controlling the business activities and accounting for the results. Ineffective management usually contributes to failure in the company's future performance for all stakeholders equally, but most importantly, for investors. So it is important to measure the effectiveness of Electronic management before purchasing its stock. In many ways, it's all about finding the answer to one important question - Are they doing the right thing right now? How would we assess whether the Electronic management is utilizing all available resources in the best possible way? Also, how well is the company doing relative to others in its sector and the market as a whole? The answer can be found by analyzing a few important fundamental indicators such as return on assets and return on equity.
Last ReportedProjected for Next Year
Return On Tangible Assets 0.15  0.16 
Return On Capital Employed 0.20  0.15 
Return On Assets 0.10  0.08 
Return On Equity 0.20  0.13 
Please note, the presentation of Electronic Arts' financial position, as portrayed in its financial statements, is often influenced by management's estimates, judgments, and sometimes even manipulations. In the best case, Electronic Arts' management is honest, while the outside auditors are strict and uncompromising. Please utilize our Beneish M Score to check the likelihood of Electronic Arts' management manipulating its earnings.

Electronic Arts Workforce Analysis

Traditionally, organizations such as Electronic Arts use manpower efficiency calculations for various incentive schemes, employee appraisal, or as an initiative to improve the processes. However, it can also be used by investors to make long-term investment decisions. The trends in the profit per employee or revenue per employee are measured by net income or revenue divided by the current number of full-time employees over a given time interval. Because workforce needs differ across sectors, these ratios could be used to compare Electronic Arts within its industry.

Electronic Arts Manpower Efficiency

Return on Electronic Arts Manpower

Revenue Per Employee514.7K
Revenue Per Executive355.4M
Net Income Per Employee77.3K
Net Income Per Executive53.4M

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