Electronic Net Interest Income from 2010 to 2026

EA Stock  USD 201.08  0.14  0.07%   
Electronic Arts' Net Interest Income is increasing over the years with slightly volatile fluctuation. Overall, Net Interest Income is expected to go to about 80.9 M this year. Net Interest Income is the difference between the revenue generated from a bank's interest-bearing assets and the expenses associated with paying its interest-bearing liabilities. View All Fundamentals
 
Net Interest Income  
First Reported
2019-03-31
Previous Quarter
-15 M
Current Value
M
Quarterly Volatility
25.8 M
 
Covid
 
Interest Hikes
Check Electronic Arts financial statements over time to gain insight into future company performance. You can evaluate financial statements to find patterns among Electronic Arts' main balance sheet or income statement drivers, such as Depreciation And Amortization of 429.9 M, Interest Expense of 70 M or Total Revenue of 9 B, as well as many indicators such as Price To Sales Ratio of 3.06, Dividend Yield of 0.0029 or PTB Ratio of 5.46. Electronic financial statements analysis is a perfect complement when working with Electronic Arts Valuation or Volatility modules.
  
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Check out the analysis of Electronic Arts Correlation against competitors.
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Analyzing Electronic Arts's Net Interest Income over time reveals critical patterns in financial health and operational efficiency. This metric helps investors evaluate trends, identify inflection points, and make informed decisions based on historical performance. Understanding how Net Interest Income has evolved provides context for assessing Electronic Arts's current valuation and future prospects.

Latest Electronic Arts' Net Interest Income Growth Pattern

Below is the plot of the Net Interest Income of Electronic Arts over the last few years. It is the difference between the revenue generated from a bank's interest-bearing assets and the expenses associated with paying its interest-bearing liabilities. Electronic Arts' Net Interest Income historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Electronic Arts' overall financial position and show how it may be relating to other accounts over time.
Net Interest Income10 Years Trend
Slightly volatile
   Net Interest Income   
       Timeline  

Electronic Net Interest Income Regression Statistics

Arithmetic Mean9,467,794
Geometric Mean29,280,663
Coefficient Of Variation469.84
Mean Deviation39,428,910
Median(22,000,000)
Standard Deviation44,483,882
Sample Variance1978.8T
Range128.9M
R-Value0.70
Mean Square Error1071T
R-Squared0.49
Significance0
Slope6,182,770
Total Sum of Squares31661.1T

Electronic Net Interest Income History

202680.9 M
202577 M
202467 M
202368 M
2022-6 M
2021-48 M
2020-29 M

About Electronic Arts Financial Statements

Electronic Arts stakeholders use historical fundamental indicators, such as Electronic Arts' Net Interest Income, to determine how well the company is positioned to perform in the future. Although Electronic Arts investors may analyze each financial statement separately, they are all interrelated. For example, changes in Electronic Arts' assets and liabilities are reflected in the revenues and expenses on Electronic Arts' income statement, which ultimately affect the company's gains or losses. Understanding these patterns can help in making the right long-term investment decisions in Electronic Arts. Please read more on our technical analysis and fundamental analysis pages.
Last ReportedProjected for Next Year
Net Interest Income77 M80.9 M

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Check out the analysis of Electronic Arts Correlation against competitors.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
You can also try the Sectors module to list of equity sectors categorizing publicly traded companies based on their primary business activities.
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. Projected growth potential of Electronic fundamentally drives upward valuation adjustments. The financial industry is built on trying to define current growth potential and future valuation accurately. Comprehensive Electronic Arts assessment requires weighing all these inputs, though not all factors influence outcomes equally.
Quarterly Earnings Growth
(0.69)
Dividend Share
0.76
Earnings Share
2.68
Revenue Per Share
29.05
Quarterly Revenue Growth
0.01
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
It's important to distinguish between Electronic Arts' intrinsic value and market price, which are calculated using different methodologies. Investment decisions regarding Electronic Arts should consider multiple factors including financial performance, growth metrics, competitive position, and professional analysis. Meanwhile, Electronic Arts' quoted price indicates the marketplace figure where supply meets demand through bilateral consent.