Electronic Operating Cycle from 2010 to 2026

EA Stock  USD 203.95  0.01  0%   
Electronic Arts' Operating Cycle is decreasing over the years with slightly volatile fluctuation. Overall, Operating Cycle is expected to go to 56.29 this year. From 2010 to 2026 Electronic Arts Operating Cycle quarterly data regression line had arithmetic mean of  40.79 and r-squared of  0.15. View All Fundamentals
 
Operating Cycle  
First Reported
2010-12-31
Previous Quarter
38.19
Current Value
56.29
Quarterly Volatility
18.42650545
 
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Yuan Drop
 
Covid
 
Interest Hikes
Check Electronic Arts financial statements over time to gain insight into future company performance. You can evaluate financial statements to find patterns among Electronic Arts' main balance sheet or income statement drivers, such as Depreciation And Amortization of 429.9 M, Interest Expense of 70 M or Total Revenue of 9 B, as well as many indicators such as Price To Sales Ratio of 3.06, Dividend Yield of 0.0029 or PTB Ratio of 5.46. Electronic financial statements analysis is a perfect complement when working with Electronic Arts Valuation or Volatility modules.
  
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Check out the analysis of Electronic Arts Correlation against competitors.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
Analyzing Electronic Arts's Operating Cycle over time reveals critical patterns in financial health and operational efficiency. This metric helps investors evaluate trends, identify inflection points, and make informed decisions based on historical performance. Understanding how Operating Cycle has evolved provides context for assessing Electronic Arts's current valuation and future prospects.

Latest Electronic Arts' Operating Cycle Growth Pattern

Below is the plot of the Operating Cycle of Electronic Arts over the last few years. It is Electronic Arts' Operating Cycle historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Electronic Arts' overall financial position and show how it may be relating to other accounts over time.
Operating Cycle10 Years Trend
Slightly volatile
   Operating Cycle   
       Timeline  

Electronic Operating Cycle Regression Statistics

Arithmetic Mean40.79
Geometric Mean38.24
Coefficient Of Variation45.18
Mean Deviation11.44
Median33.94
Standard Deviation18.43
Sample Variance339.54
Range77.3391
R-Value(0.39)
Mean Square Error307.85
R-Squared0.15
Significance0.12
Slope(1.41)
Total Sum of Squares5,433

Electronic Operating Cycle History

2026 56.29
2025 38.19
2024 33.21
2023 27.27
2022 33.62
2021 33.94
2020 33.78

About Electronic Arts Financial Statements

Electronic Arts stakeholders use historical fundamental indicators, such as Electronic Arts' Operating Cycle, to determine how well the company is positioned to perform in the future. Although Electronic Arts investors may analyze each financial statement separately, they are all interrelated. For example, changes in Electronic Arts' assets and liabilities are reflected in the revenues and expenses on Electronic Arts' income statement, which ultimately affect the company's gains or losses. Understanding these patterns can help in making the right long-term investment decisions in Electronic Arts. Please read more on our technical analysis and fundamental analysis pages.
Last ReportedProjected for Next Year
Operating Cycle 38.19  56.29 

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Analyzing currently trending equities could be an opportunity to develop a better portfolio based on different market momentums that they can trigger. Utilizing the top trending stocks is also useful when creating a market-neutral strategy or pair trading technique involving a short or a long position in a currently trending equity.
Check out the analysis of Electronic Arts Correlation against competitors.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
You can also try the Positions Ratings module to determine portfolio positions ratings based on digital equity recommendations. Macroaxis instant position ratings are based on combination of fundamental analysis and risk-adjusted market performance.
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. Projected growth potential of Electronic fundamentally drives upward valuation adjustments. The financial industry is built on trying to define current growth potential and future valuation accurately. Comprehensive Electronic Arts assessment requires weighing all these inputs, though not all factors influence outcomes equally.
Quarterly Earnings Growth
(0.51)
Dividend Share
0.76
Earnings Share
3.45
Revenue Per Share
28.58
Quarterly Revenue Growth
(0.09)
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
It's important to distinguish between Electronic Arts' intrinsic value and market price, which are calculated using different methodologies. Investment decisions regarding Electronic Arts should consider multiple factors including financial performance, growth metrics, competitive position, and professional analysis. Meanwhile, Electronic Arts' quoted price indicates the marketplace figure where supply meets demand through bilateral consent.