Electronic Research Development from 2010 to 2026

EA Stock  USD 203.94  0.43  0.21%   
Electronic Arts' Research Development is increasing over the years with slightly volatile fluctuation. Overall, Research Development is expected to go to about 3.1 B this year. From 2010 to 2026 Electronic Arts Research Development quarterly data regression line had arithmetic mean of  1,681,059,853 and r-squared of  0.90. View All Fundamentals
 
Research Development  
First Reported
1994-06-30
Previous Quarter
686 M
Current Value
686 M
Quarterly Volatility
182.6 M
 
Dot-com Bubble
 
Housing Crash
 
Credit Downgrade
 
Yuan Drop
 
Covid
 
Interest Hikes
Check Electronic Arts financial statements over time to gain insight into future company performance. You can evaluate financial statements to find patterns among Electronic Arts' main balance sheet or income statement drivers, such as Depreciation And Amortization of 429.9 M, Interest Expense of 70 M or Total Revenue of 9 B, as well as many indicators such as Price To Sales Ratio of 3.06, Dividend Yield of 0.0029 or PTB Ratio of 5.46. Electronic financial statements analysis is a perfect complement when working with Electronic Arts Valuation or Volatility modules.
  
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Check out the analysis of Electronic Arts Correlation against competitors.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.

Latest Electronic Arts' Research Development Growth Pattern

Below is the plot of the Research Development of Electronic Arts over the last few years. It is Electronic Arts' Research Development historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Electronic Arts' overall financial position and show how it may be relating to other accounts over time.
Research Development10 Years Trend
Slightly volatile
   Research Development   
       Timeline  

Electronic Research Development Regression Statistics

Arithmetic Mean1,681,059,853
Geometric Mean1,370,751,401
Coefficient Of Variation47.55
Mean Deviation655,293,945
Median1,433,000,000
Standard Deviation799,286,344
Sample Variance638858.7T
Range3B
R-Value0.95
Mean Square Error68264.9T
R-Squared0.90
Slope150,145,074
Total Sum of Squares10221738.6T

Electronic Research Development History

20263.1 B
2025B
20242.6 B
20232.4 B
20222.3 B
20212.2 B
20201.8 B

About Electronic Arts Financial Statements

Electronic Arts stakeholders use historical fundamental indicators, such as Electronic Arts' Research Development, to determine how well the company is positioned to perform in the future. Although Electronic Arts investors may analyze each financial statement separately, they are all interrelated. For example, changes in Electronic Arts' assets and liabilities are reflected in the revenues and expenses on Electronic Arts' income statement, which ultimately affect the company's gains or losses. Understanding these patterns can help in making the right long-term investment decisions in Electronic Arts. Please read more on our technical analysis and fundamental analysis pages.
Last ReportedProjected for Next Year
Research DevelopmentB3.1 B

Also Currently Popular

Analyzing currently trending equities could be an opportunity to develop a better portfolio based on different market momentums that they can trigger. Utilizing the top trending stocks is also useful when creating a market-neutral strategy or pair trading technique involving a short or a long position in a currently trending equity.
Check out the analysis of Electronic Arts Correlation against competitors.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
You can also try the Price Ceiling Movement module to calculate and plot Price Ceiling Movement for different equity instruments.
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. Projected growth potential of Electronic fundamentally drives upward valuation adjustments. The financial industry is built on trying to define current growth potential and future valuation accurately. Comprehensive Electronic Arts assessment requires weighing all these inputs, though not all factors influence outcomes equally.
Quarterly Earnings Growth
(0.51)
Dividend Share
0.76
Earnings Share
3.45
Revenue Per Share
28.58
Quarterly Revenue Growth
(0.09)
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
It's important to distinguish between Electronic Arts' intrinsic value and market price, which are calculated using different methodologies. Investment decisions regarding Electronic Arts should consider multiple factors including financial performance, growth metrics, competitive position, and professional analysis. Meanwhile, Electronic Arts' quoted price indicates the marketplace figure where supply meets demand through bilateral consent.