Mihir Vaidya - Electronic Arts Chief Arts

EA Stock  USD 165.02  0.88  0.54%   

Executive

Mihir Vaidya is Chief Arts of Electronic Arts
Address 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065
Phone650 628 1500
Webhttps://www.ea.com

Electronic Arts Management Efficiency

The company has Return on Asset (ROA) of 0.0727 % which means that for every $100 of assets, it generated a profit of $0.0727. This is way below average. Likewise, it shows a return on total equity (ROE) of 0.1396 %, which means that it produced $0.1396 on every 100 dollars invested by current stockholders. Electronic Arts' management efficiency ratios could be used to measure how well Electronic Arts manages its routine affairs as well as how well it operates its assets and liabilities. The current year's Return On Capital Employed is expected to grow to 0.15, whereas Return On Tangible Assets are forecasted to decline to 0.1. At present, Electronic Arts' Total Assets are projected to increase significantly based on the last few years of reporting. The current year's Non Current Assets Total is expected to grow to about 9.6 B, whereas Other Current Assets are forecasted to decline to about 225.9 M.
Electronic Arts reports 1.95 B of total liabilities with total debt to equity ratio (D/E) of 0.28, which may suggest the company is not taking enough advantage from financial leverage. Electronic Arts has a current ratio of 1.31, which is generally considered normal. Note however, debt could still be an excellent tool for Electronic to invest in growth at high rates of return.

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Electronic Arts Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California. Electronic Arts operates under Electronic Gaming Multimedia classification in the United States and is traded on NASDAQ Exchange. It employs 12900 people. Electronic Arts (EA) is traded on NASDAQ Exchange in USA. It is located in 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 and employs 13,700 people. Electronic Arts is listed under Interactive Home Entertainment category by Fama And French industry classification.

Management Performance

Electronic Arts Leadership Team

Elected by the shareholders, the Electronic Arts' board of directors comprises two types of representatives: Electronic Arts inside directors who are chosen from within the company, and outside directors, selected externally and held independent of Electronic. The board's role is to monitor Electronic Arts' management team and ensure that shareholders' interests are well served. Electronic Arts' inside directors are responsible for reviewing and approving budgets prepared by upper management to implement core corporate initiatives and projects. On the other hand, Electronic Arts' outside directors are responsible for providing unbiased perspectives on the board's policies.
Mihir Vaidya, Chief Arts
Marija RadulovicNastic, Chief Development
Andrew Uerkwitz, Vice Relations
Katherine Burke, Director Relations
Jacob Schatz, Senior Vice President General Counsel, Corporate Secretary
Christopher Bruzzo, Chief Marketing Officer
Stuart Canfield, Executive CFO
Andrew Wilson, CEO and Director
Matt Thomlinson, Chief Services
Joel Linzner, Executive Vice President - Business and Legal Affairs
Vijayanthimala Singh, Chief Officer
Paul Cairns, Chief Officer
Eric Kelly, Senior Officer
Chris Evenden, VP Relations
David Tinson, Executive Officer
Jacob JD, Chief Affairs
Laura Miele, Executive Vice President Global Publishing
Christopher Suh, Ex CFO
John Reseburg, Vice Communications

Electronic Stock Performance Indicators

The ability to make a profit is the ultimate goal of any investor. But to identify the right stock is not an easy task. Is Electronic Arts a good investment? Although profit is still the single most important financial element of any organization, multiple performance indicators can help investors identify the equity that they will appreciate over time.

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Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
(0.24)
Dividend Share
0.76
Earnings Share
3.9
Revenue Per Share
27.801
Quarterly Revenue Growth
0.058
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.