Interactive Home Entertainment Companies By Enterprise Value

Current Valuation
Current ValuationEfficiencyMarket RiskExp Return
1WBD Warner Bros Discovery
62.39 B
 0.14 
 3.35 
 0.48 
2SE Sea
61.41 B
 0.28 
 2.31 
 0.64 
3EA Electronic Arts
42.44 B
 0.13 
 1.15 
 0.16 
4NTES NetEase
39.72 B
 0.05 
 2.94 
 0.16 
5TTWO Take Two Interactive Software
36.18 B
 0.17 
 1.50 
 0.26 
6RBLX Roblox Corp
31.7 B
 0.07 
 3.16 
 0.23 
7BILI Bilibili
6.1 B
 0.10 
 5.58 
 0.53 
8NCTY The9 Ltd ADR
103.88 M
 0.22 
 4.86 
 1.09 
9GRVY Gravity Co
90.75 M
 0.04 
 2.56 
 0.11 
10BRAG Bragg Gaming Group
78.5 M
(0.13)
 4.23 
(0.56)
11TRUG Trugolf
20.37 M
(0.14)
 6.70 
(0.95)
12BHAT Blue Hat Interactive
12.66 M
(0.27)
 6.54 
(1.79)
13PLGC Playlogic Entertainment
209.15 K
 0.00 
 0.00 
 0.00 
14RIVX Rivex Technology Corp
620
 0.00 
 0.00 
 0.00 
15GXAI Gaxosai
(3.4 M)
(0.14)
 6.80 
(0.98)
16GIGM Giga Media
(21.95 M)
 0.10 
 1.72 
 0.16 
17SKLZ Skillz Platform
(63.77 M)
(0.01)
 2.87 
(0.04)
18DOYU DouYu International Holdings
(220.46 M)
(0.08)
 7.72 
(0.61)
19HUYA HUYA Inc
(226.25 M)
(0.03)
 3.80 
(0.12)
The analysis above is based on a 90-day investment horizon and a default level of risk. Use the Portfolio Analyzer to fine-tune all your assumptions. Check your current assumptions here.
Enterprise Value is a firm valuation proxy that approximates the current market value of a company. It is typically used to determine the takeover or merger price of a firm. Unlike Market Cap, this measure takes into account the entire liquid asset, outstanding debt, and exotic equity instruments that the company has on its balance sheet. When a takeover occurs, the parent company will have to assume the target company's liabilities but will take possession of all cash and cash equivalents. Enterprise Value can be a useful tool to compare companies with different capital structures. Long term liability and current cash or cash equivalents can have a huge impact on market valuation of a given company.