Electronic Arts Operating Income Over Time
| EA Stock | USD 204.37 0.03 0.01% |
With this module, investors can use any or all of fundamental ratio historical patterns as a complementary method for asset selection as well as a tool for deciding entry and exit points. Many technical investors use fundamentals to limit their universe of possible portfolio assets.
Check out Electronic Arts Performance and Electronic Arts Correlation. Electronic | Build AI portfolio with Electronic Stock |
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth (0.51) | Dividend Share 0.76 | Earnings Share 3.43 | Revenue Per Share | Quarterly Revenue Growth (0.09) |
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.
Cross Equities Operating Income Analysis
Compare Electronic Arts and related stocks such as Take Two Interactive, Ubiquiti Networks, and Monolithic Power Systems Operating Income Over Time
Select Fundamental| 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| TTWO | (900 K) | (84.3 M) | 5.2 M | 415.3 M | (258.5 M) | (10.8 M) | 91.3 M | 135.6 M | 206.7 M | 425.3 M | 629.4 M | 473.6 M | (1.2 B) | (3.6 B) | (4.4 B) | (4 B) | (3.8 B) |
| UI | 17.8 M | 125.3 M | 92.6 M | 195.9 M | 146.9 M | 242.1 M | 289.8 M | 326.1 M | 394.3 M | 478.2 M | 742.6 M | 462.3 M | 544.6 M | 499 M | 836.3 M | 961.7 M | 1 B |
| MPWR | (1.3 M) | 13.4 M | 17.3 M | 23.9 M | 35.3 M | 41.1 M | 54.4 M | 77.4 M | 113.5 M | 102.6 M | 158.9 M | 262.4 M | 526.8 M | 481.7 M | 539.4 M | 620.3 M | 651.3 M |
| NXPI | (2.6 B) | 357 M | 412 M | 651 M | 1 B | 2 B | (150 M) | 2.1 B | 2.7 B | 641 M | 418 M | 2.6 B | 3.8 B | 3.7 B | 3.4 B | 3.9 B | 4.1 B |
| WDC | 30.6 M | 1.8 B | 1.3 B | 1.8 B | 1.6 B | 466 M | 2 B | 3.6 B | 87 M | 335 M | 1.2 B | 2.4 B | (548 M) | (403 M) | 2.3 B | 2.7 B | 2.8 B |
| CLS | 56 M | 201.4 M | 115.4 M | 133.6 M | 127.7 M | 115.4 M | 158.7 M | 143.2 M | 106.3 M | 149.3 M | 127.9 M | 167.7 M | 289.3 M | 338.3 M | 599.3 M | 689.2 M | 723.7 M |
| STX | (285 M) | 3.1 B | 2.1 B | 1.8 B | 2.1 B | 445 M | 1.1 B | 1.6 B | 1.5 B | 1.3 B | 1.5 B | 2 B | (342 M) | 452 M | 1.9 B | 2.2 B | 2.3 B |
| XYZ | (74.8 M) | (74.8 M) | (74.8 M) | (87 M) | (125.9 M) | (119.8 M) | (119.2 M) | 12.8 M | 56.2 M | 153.5 M | 168.9 M | 458.3 M | (624.5 M) | 632.8 M | 892.3 M | 1 B | 1.1 B |
| FICO | 2.9 M | 168.4 M | 161.6 M | 161.9 M | 137.5 M | 169.6 M | 182.2 M | 175.4 M | 253.5 M | 296 M | 505.5 M | 542.4 M | 642.8 M | 733.6 M | 924.9 M | 1.1 B | 1.1 B |
| GRMN | 82.5 M | 553.8 M | 604.2 M | 574 M | 690.6 M | 549.6 M | 623.9 M | 668.9 M | 778.3 M | 945.6 M | 1.1 B | 1.2 B | 1 B | 1.1 B | 1.6 B | 1.8 B | 1.9 B |
Electronic Arts and related stocks such as Take Two Interactive, Ubiquiti Networks, and Monolithic Power Systems Operating Income description
Operating Income is the amount of profit realized from Electronic Arts operations after accounting for operating expenses such as cost of goods sold (COGS), wages and depreciation. Operating income takes the gross income and subtracts other operating expenses and then removes depreciation. Operating Income of Electronic Arts is typically a synonym for earnings before interest and taxes (EBIT) and is also commonly referred to as operating profit or recurring profit. Earnings before interest and taxes (EBIT), representing the amount of profit a company generates from its operations.My Equities
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| Electronic Arts | EA |
| Classification | Electronics |
| Business Address | 209 Redwood Shores |
| Exchange | NASDAQ Exchange |
USD 204.37
Check out Electronic Arts Performance and Electronic Arts Correlation. For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.You can also try the Pair Correlation module to compare performance and examine fundamental relationship between any two equity instruments.
Electronic Arts technical stock analysis exercises models and trading practices based on price and volume transformations, such as the moving averages, relative strength index, regressions, price and return correlations, business cycles, stock market cycles, or different charting patterns.