Electronic Arts Price To Sales vs. Revenue

EA Stock  USD 163.10  1.73  1.05%   
Based on Electronic Arts' profitability indicators, Electronic Arts' profitability may be sliding down. It has an above-average probability of reporting lower numbers next quarter. Profitability indicators assess Electronic Arts' ability to earn profits and add value for shareholders.

Electronic Arts Price To Sales Ratio

3.04

At present, Electronic Arts' Days Sales Outstanding is projected to slightly decrease based on the last few years of reporting. The current year's Sales General And Administrative To Revenue is expected to grow to 0.15, whereas Price To Sales Ratio is forecasted to decline to 3.04. At present, Electronic Arts' Operating Income is projected to increase significantly based on the last few years of reporting. The current year's Income Before Tax is expected to grow to about 1.7 B, whereas Accumulated Other Comprehensive Income is projected to grow to (68.4 M).
Current ValueLast YearChange From Last Year 10 Year Trend
Gross Profit Margin0.480.7739
Way Down
Slightly volatile
Net Profit Margin0.180.1683
Notably Up
Slightly volatile
Operating Profit Margin0.210.2007
Sufficiently Up
Slightly volatile
Pretax Profit Margin0.220.2101
Sufficiently Up
Slightly volatile
Return On Assets0.0840.0949
Fairly Down
Pretty Stable
Return On Equity0.130.1694
Way Down
Very volatile
For Electronic Arts profitability analysis, we use financial ratios and fundamental drivers that measure the ability of Electronic Arts to generate income relative to revenue, assets, operating costs, and current equity. These fundamental indicators attest to how well Electronic Arts utilizes its assets to generate profit and value for its shareholders. The profitability module also shows relationships between Electronic Arts's most relevant fundamental drivers. It provides multiple suggestions of what could affect the performance of Electronic Arts over time as well as its relative position and ranking within its peers.
  

Electronic Arts' Revenue Breakdown by Earning Segment

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Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
(0.24)
Dividend Share
0.76
Earnings Share
3.85
Revenue Per Share
27.801
Quarterly Revenue Growth
0.058
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.

Electronic Arts Revenue vs. Price To Sales Fundamental Analysis

Comparative valuation techniques use various fundamental indicators to help in determining Electronic Arts's current stock value. Our valuation model uses many indicators to compare Electronic Arts value to that of its competitors to determine the firm's financial worth.
Electronic Arts is rated below average in price to sales category among its peers. It also is rated below average in revenue category among its peers totaling about  1,309,754,746  of Revenue per Price To Sales. At present, Electronic Arts' Price To Sales Ratio is projected to increase slightly based on the last few years of reporting. The reason why the comparable model can be used in almost all circumstances is due to the vast number of multiples that can be utilized, such as the price-to-earnings (P/E), price-to-book (P/B), price-to-sales (P/S), price-to-cash flow (P/CF), and many others. The P/E ratio is the most commonly used of these ratios because it focuses on the Electronic Arts' earnings, one of the primary drivers of an investment's value.

Electronic Arts' Earnings Breakdown by Geography

Electronic Revenue vs. Price To Sales

Price to Sales ratio is typically used for valuing equity relative to its own past performance as well as to performance of other companies or market indexes. In most cases, the lower the ratio, the better it is for investors. However, it is advisable for investors to exercise caution when looking at price-to-sales ratios across different industries.

Electronic Arts

P/S

 = 

MV Per Share

Revenue Per Share

 = 
5.77 X
The most critical factor to remember is that the price of equity takes a firm's debt into account, whereas the sales indicators do not consider financial leverage. Generally speaking, Price to Sales ratio shows how much market values every dollar of the company's sales.
Revenue is income that a firm generates from business activities such us rendering services or selling goods to customers. It is a crucial part of a business and an essential item when evaluating a company's financial statements. Revenues from a firm's primary business operations can be reported on the income statement as sales revenue, net sales, or simply sales, depending on the industry in which a given company operates.

Electronic Arts

Revenue

 = 

Money Received

-

Discounts and Returns

 = 
7.56 B
Revenue is typically recorded when cash or cash equivalents are exchanged for services or goods and can include products or services discounts, promotions, as well as early payments on invoices or services rendered in advance.

Electronic Revenue vs Competition

Electronic Arts is rated below average in revenue category among its peers. Market size based on revenue of Communication Services industry is currently estimated at about 3.54 Trillion. Electronic Arts adds roughly 7.56 Billion in revenue claiming only tiny portion of stocks in Communication Services industry.

Electronic Arts Profitability Projections

The most important aspect of a successful company is its ability to generate a profit. For investors in Electronic Arts, profitability is also one of the essential criteria for including it into their portfolios because, without profit, Electronic Arts will eventually generate negative long term returns. The profitability progress is the general direction of Electronic Arts' change in net profit over the period of time. It can combine multiple indicators of Electronic Arts, where stable trends show no significant progress. An accelerating trend is seen as positive, while a decreasing one is unfavorable. A rising trend means that profits are rising, and operational efficiency may be rising as well. A decreasing trend is a sign of poor performance and may indicate upcoming losses.
Last ReportedProjected for Next Year
Accumulated Other Comprehensive Income-72 M-68.4 M
Operating Income1.5 B1.6 B
Income Before Tax1.6 B1.7 B
Total Other Income Expense Net71 M74.5 M
Net Income1.3 B1.3 B
Income Tax Expense316 M331.8 M
Net Income Applicable To Common Shares922.3 M612.1 M
Net Income From Continuing Ops1.3 B808.8 M
Non Operating Income Net Other-6.9 M-6.6 M
Interest Income126 M132.3 M
Net Interest Income68 M71.4 M
Change To Netincome294.3 M309 M
Net Income Per Share 4.71  4.95 
Income Quality 1.82  1.91 
Net Income Per E B T 0.80  0.73 

Electronic Profitability Driver Comparison

Profitability drivers are factors that can directly affect your investment outlook on Electronic Arts. Investors often realize that things won't turn out the way they predict. There are maybe way too many unforeseen events and contingencies during the holding period of Electronic Arts position where the market behavior may be hard to predict, tax policy changes, gold or oil price hikes, calamities change, and many others. The question is, are you prepared for these unexpected events? Although some of these situations are obviously beyond your control, you can still follow the important profit indicators to know where you should focus on when things like this occur. Below are some of the Electronic Arts' important profitability drivers and their relationship over time.

Use Electronic Arts in pair-trading

One of the main advantages of trading using pair correlations is that every trade hedges away some risk. Because there are two separate transactions required, even if Electronic Arts position performs unexpectedly, the other equity can make up some of the losses. Pair trading also minimizes risk from directional movements in the market. For example, if an entire industry or sector drops because of unexpected headlines, the short position in Electronic Arts will appreciate offsetting losses from the drop in the long position's value.

Electronic Arts Pair Trading

Electronic Arts Pair Trading Analysis

The ability to find closely correlated positions to Electronic Arts could be a great tool in your tax-loss harvesting strategies, allowing investors a quick way to find a similar-enough asset to replace Electronic Arts when you sell it. If you don't do this, your portfolio allocation will be skewed against your target asset allocation. So, investors can't just sell and buy back Electronic Arts - that would be a violation of the tax code under the "wash sale" rule, and this is why you need to find a similar enough asset and use the proceeds from selling Electronic Arts to buy it.
The correlation of Electronic Arts is a statistical measure of how it moves in relation to other instruments. This measure is expressed in what is known as the correlation coefficient, which ranges between -1 and +1. A perfect positive correlation (i.e., a correlation coefficient of +1) implies that as Electronic Arts moves, either up or down, the other security will move in the same direction. Alternatively, perfect negative correlation means that if Electronic Arts moves in either direction, the perfectly negatively correlated security will move in the opposite direction. If the correlation is 0, the equities are not correlated; they are entirely random. A correlation greater than 0.8 is generally described as strong, whereas a correlation less than 0.5 is generally considered weak.
Correlation analysis and pair trading evaluation for Electronic Arts can also be used as hedging techniques within a particular sector or industry or even over random equities to generate a better risk-adjusted return on your portfolios.
Pair CorrelationCorrelation Matching

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To fully project Electronic Arts' future profitability, investors should examine all historical financial statements. These statements provide investors with a comprehensive snapshot of the financial position of Electronic Arts at a specified time, usually calculated after every quarter, six months, or one year. Three primary documents fall into the category of financial statements. These documents include Electronic Arts' income statement, its balance sheet, and the statement of cash flows.
Potential Electronic Arts investors and stakeholders can use historical trends found within financial statements to determine how well the company is positioned for the future. Although Electronic Arts investors may work on each financial statement separately, they are all related. The changes in Electronic Arts's assets and liabilities, for example, are also reflected in the revenues and expenses that we see on Electronic Arts's income statement, which results in the company's gains or losses. Cash flows can provide more information regarding cash listed on a balance sheet but not equivalent to net income shown on the income statement. Please read more on our technical analysis and fundamental analysis pages.