Electronic Operating Income from 2010 to 2026
| EA Stock | USD 199.88 0.35 0.17% |
Operating Income | First Reported 1989-06-30 | Previous Quarter 209 M | Current Value 141 M | Quarterly Volatility 225.3 M |
Check Electronic Arts financial statements over time to gain insight into future company performance. You can evaluate financial statements to find patterns among Electronic Arts' main balance sheet or income statement drivers, such as Depreciation And Amortization of 429.9 M, Interest Expense of 70 M or Total Revenue of 9 B, as well as many indicators such as Price To Sales Ratio of 3.06, Dividend Yield of 0.0029 or PTB Ratio of 5.46. Electronic financial statements analysis is a perfect complement when working with Electronic Arts Valuation or Volatility modules.
Electronic | Operating Income | Build AI portfolio with Electronic Stock |
Analyzing Electronic Arts's Operating Income over time reveals critical patterns in financial health and operational efficiency. This metric helps investors evaluate trends, identify inflection points, and make informed decisions based on historical performance. Understanding how Operating Income has evolved provides context for assessing Electronic Arts's current valuation and future prospects.
Latest Electronic Arts' Operating Income Growth Pattern
Below is the plot of the Operating Income of Electronic Arts over the last few years. Operating Income is the amount of profit realized from Electronic Arts operations after accounting for operating expenses such as cost of goods sold (COGS), wages and depreciation. Operating income takes the gross income and subtracts other operating expenses and then removes depreciation. Operating Income of Electronic Arts is typically a synonym for earnings before interest and taxes (EBIT) and is also commonly referred to as operating profit or recurring profit. It is earnings before interest and taxes (EBIT), representing the amount of profit a company generates from its operations. Electronic Arts' Operating Income historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Electronic Arts' overall financial position and show how it may be relating to other accounts over time.
| Operating Income | 10 Years Trend |
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Operating Income |
| Timeline |
Electronic Operating Income Regression Statistics
| Arithmetic Mean | 1,015,964,706 | |
| Geometric Mean | 543,490,970 | |
| Coefficient Of Variation | 60.23 | |
| Mean Deviation | 479,029,758 | |
| Median | 1,129,000,000 | |
| Standard Deviation | 611,937,821 | |
| Sample Variance | 374467.9T | |
| Range | 1.8B | |
| R-Value | 0.90 | |
| Mean Square Error | 78688.8T | |
| R-Squared | 0.80 | |
| Slope | 108,591,176 | |
| Total Sum of Squares | 5991486.3T |
Electronic Operating Income History
Other Fundumenentals of Electronic Arts
Electronic Arts Operating Income component correlations
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About Electronic Arts Financial Statements
Electronic Arts stakeholders use historical fundamental indicators, such as Electronic Arts' Operating Income, to determine how well the company is positioned to perform in the future. Although Electronic Arts investors may analyze each financial statement separately, they are all interrelated. For example, changes in Electronic Arts' assets and liabilities are reflected in the revenues and expenses on Electronic Arts' income statement, which ultimately affect the company's gains or losses. Understanding these patterns can help in making the right long-term investment decisions in Electronic Arts. Please read more on our technical analysis and fundamental analysis pages.
| Last Reported | Projected for Next Year | ||
| Operating Income | 1.7 B | 1.8 B | |
| Non Operating Income Net Other | -6.9 M | -6.6 M |
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Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. Projected growth potential of Electronic fundamentally drives upward valuation adjustments. The financial industry is built on trying to define current growth potential and future valuation accurately. Comprehensive Electronic Arts assessment requires weighing all these inputs, though not all factors influence outcomes equally.
Quarterly Earnings Growth (0.69) | Dividend Share 0.76 | Earnings Share 2.66 | Revenue Per Share | Quarterly Revenue Growth 0.01 |
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
It's important to distinguish between Electronic Arts' intrinsic value and market price, which are calculated using different methodologies. Investment decisions regarding Electronic Arts should consider multiple factors including financial performance, growth metrics, competitive position, and professional analysis. Meanwhile, Electronic Arts' quoted price indicates the marketplace figure where supply meets demand through bilateral consent.