Electronic Arts Stock Revenue

EA Stock  USD 167.97  1.26  0.76%   
Electronic Arts fundamentals help investors to digest information that contributes to Electronic Arts' financial success or failures. It also enables traders to predict the movement of Electronic Stock. The fundamental analysis module provides a way to measure Electronic Arts' intrinsic value by examining its available economic and financial indicators, including the cash flow records, the balance sheet account changes, the income statement patterns, and various microeconomic indicators and financial ratios related to Electronic Arts stock.
Last ReportedProjected for Next Year
Total Revenue7.6 B7.9 B
At present, Electronic Arts' Total Revenue is projected to increase significantly based on the last few years of reporting. The current year's Stock Based Compensation To Revenue is expected to grow to 0.08, whereas Current Deferred Revenue is forecasted to decline to about 1.2 B.
  
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Electronic Arts Company Revenue Analysis

Electronic Arts' Revenue is income that a firm generates from business activities such us rendering services or selling goods to customers. It is a crucial part of a business and an essential item when evaluating a company's financial statements. Revenues from a firm's primary business operations can be reported on the income statement as sales revenue, net sales, or simply sales, depending on the industry in which a given company operates.

Revenue

 = 

Money Received

-

Discounts and Returns

More About Revenue | All Equity Analysis

Current Electronic Arts Revenue

    
  7.56 B  
Most of Electronic Arts' fundamental indicators, such as Revenue, are part of a valuation analysis module that helps investors searching for stocks that are currently trading at higher or lower prices than their real value. If the real value is higher than the market price, Electronic Arts is considered to be undervalued, and we provide a buy recommendation. Otherwise, we render a sell signal.

Historical and Projected quarterly revenue of Electronic

Projected quarterly revenue analysis of Electronic Arts provides investors and stakeholders with an insight into the company's performance and growth prospects. When actual revenues of Electronic Arts match or exceed analyst estimates, it positively influences investor confidence and market perception, often leading to a rise in Electronic Arts' stock price.

Electronic Revenue Driver Correlations

Understanding the fundamental principles of building solid financial models for Electronic Arts is extremely important. It helps to project a fair market value of Electronic Stock properly, considering its historical fundamentals such as Revenue. Since Electronic Arts' main accounts across its financial reports are all linked and dependent on each other, it is essential to analyze all possible correlations between related accounts. However, instead of reviewing all of Electronic Arts' historical financial statements, investors can examine the correlated drivers to determine its overall health. This can be effectively done using a conventional correlation matrix of Electronic Arts' interrelated accounts and indicators.

Electronic Revenue Historical Pattern

Today, most investors in Electronic Arts Stock are looking for potential investment opportunities by analyzing not only static indicators but also various Electronic Arts' growth ratios. Consistent increases or drops in fundamental ratios usually indicate a possible pattern that can be successfully translated into profits. However, when comparing two companies, knowing each company's revenue growth rates may not be enough to decide which company is a better investment. That's why investors frequently use a static breakdown of Electronic Arts revenue as a starting point in their analysis.
   Electronic Arts Revenue   
       Timeline  
Revenue is typically recorded when cash or cash equivalents are exchanged for services or goods and can include products or services discounts, promotions, as well as early payments on invoices or services rendered in advance.
Competition

Electronic Current Deferred Revenue

Current Deferred Revenue

1.18 Billion

At present, Electronic Arts' Current Deferred Revenue is projected to increase significantly based on the last few years of reporting.
Based on the latest financial disclosure, Electronic Arts reported 7.56 B of revenue. This is 48.57% lower than that of the Entertainment sector and significantly higher than that of the Communication Services industry. The revenue for all United States stocks is 19.85% higher than that of the company.

Electronic Revenue Peer Comparison

Stock peer comparison is one of the most widely used and accepted methods of equity analyses. It analyses Electronic Arts' direct or indirect competition against its Revenue to detect undervalued stocks with similar characteristics or determine the stocks which would be a good addition to a portfolio. Peer analysis of Electronic Arts could also be used in its relative valuation, which is a method of valuing Electronic Arts by comparing valuation metrics of similar companies.
Electronic Arts is currently under evaluation in revenue category among its peers.

Electronic Arts ESG Sustainability

Some studies have found that companies with high sustainability scores are getting higher valuations than competitors with lower social-engagement activities. While most ESG disclosures are voluntary and do not directly affect the long term financial condition, Electronic Arts' sustainability indicators can be used to identify proper investment strategies using environmental, social, and governance scores that are crucial to Electronic Arts' managers, analysts, and investors.
Environmental
Governance
Social

Electronic Arts Institutional Holders

Institutional Holdings refers to the ownership stake in Electronic Arts that is held by large financial organizations, pension funds or endowments. Institutions may purchase large blocks of Electronic Arts' outstanding shares and can exert considerable influence upon its management. Institutional holders may also work to push the share price higher once they own the stock. Extensive social media coverage, TV shows, articles in high-profile magazines, and presentations at investor conferences help move the stock higher, increasing Electronic Arts' value.
Shares
Fidelity International Ltd2024-06-30
3.8 M
Amundi2024-06-30
3.4 M
Amvescap Plc.2024-06-30
3.2 M
Northern Trust Corp2024-09-30
2.9 M
T. Rowe Price Associates, Inc.2024-06-30
2.8 M
Bank Of America Corp2024-06-30
2.7 M
Legal & General Group Plc2024-06-30
2.6 M
Goldman Sachs Group Inc2024-06-30
2.6 M
Ubs Asset Mgmt Americas Inc2024-09-30
2.5 M
Vanguard Group Inc2024-09-30
29 M
Blackrock Inc2024-06-30
27.8 M

Electronic Fundamentals

About Electronic Arts Fundamental Analysis

The Macroaxis Fundamental Analysis modules help investors analyze Electronic Arts's financials across various querterly and yearly statements, indicators and fundamental ratios. We help investors to determine the real value of Electronic Arts using virtually all public information available. We use both quantitative as well as qualitative analysis to arrive at the intrinsic value of Electronic Arts based on its fundamental data. In general, a quantitative approach, as applied to this company, focuses on analyzing financial statements comparatively, whereas a qaualitative method uses data that is important to a company's growth but cannot be measured and presented in a numerical way.
Please read more on our fundamental analysis page.

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Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
(0.24)
Dividend Share
0.76
Earnings Share
3.9
Revenue Per Share
27.801
Quarterly Revenue Growth
0.058
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.