Electronic Arts Net Income
| EA Stock | USD 199.29 1.33 0.66% |
As of the 17th of February 2026, Electronic Arts shows the Mean Deviation of 0.2261, variance of 0.17, and Standard Deviation of 0.4123. Electronic Arts technical analysis allows you to utilize historical prices and volume patterns in order to determine a pattern that computes the direction of the firm's future prices.
Electronic Arts Total Revenue |
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Gross Profit | Profit Margin | Market Capitalization | Enterprise Value Revenue 6.742 | Revenue |
| Last Reported | Projected for Next Year | ||
| Net Income | 1.3 B | 1.4 B | |
| Net Income Applicable To Common Shares | 922.3 M | 612.1 M | |
| Net Income From Continuing Ops | 1.3 B | 835.3 M | |
| Net Income Per Share | 3.85 | 4.04 | |
| Net Income Per E B T | 0.63 | 0.72 |
Electronic | Net Income | Build AI portfolio with Electronic Stock |
Analyzing Electronic Arts's Net Income over time reveals critical patterns in financial health and operational efficiency. This metric helps investors evaluate trends, identify inflection points, and make informed decisions based on historical performance. Understanding how Net Income has evolved provides context for assessing Electronic Arts's current valuation and future prospects.
Latest Electronic Arts' Net Income Growth Pattern
Below is the plot of the Net Income of Electronic Arts over the last few years. Net income is one of the most important fundamental items in finance. It plays a large role in Electronic Arts financial statement analysis. It represents the amount of money remaining after all of Electronic Arts operating expenses, interest, taxes and preferred stock dividends have been deducted from a company total revenue. It is Electronic Arts' Net Income historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Electronic Arts' overall financial position and show how it may be relating to other accounts over time.
| View | Last Reported 1.12 B | 10 Years Trend |
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Net Income |
| Timeline |
Electronic Net Income Regression Statistics
| Arithmetic Mean | 926,573,971 | |
| Geometric Mean | 454,191,898 | |
| Coefficient Of Variation | 77.06 | |
| Mean Deviation | 461,363,737 | |
| Median | 967,000,000 | |
| Standard Deviation | 713,999,190 | |
| Sample Variance | 509794.8T | |
| Range | 3B | |
| R-Value | 0.56 | |
| Mean Square Error | 375634.7T | |
| R-Squared | 0.31 | |
| Significance | 0.02 | |
| Slope | 78,624,779 | |
| Total Sum of Squares | 8156717.5T |
Electronic Net Income History
Other Fundumenentals of Electronic Arts
| Net Income Applicable To Common Shares | ||
| Net Income From Continuing Ops | ||
| Net Income Per Share | ||
| Net Income Per E B T |
Electronic Arts Net Income component correlations
Electronic Net Income Driver Correlations
Understanding the fundamental principles of building solid financial models for Electronic Arts is extremely important. It helps to project a fair market value of Electronic Stock properly, considering its historical fundamentals such as Net Income. Since Electronic Arts' main accounts across its financial reports are all linked and dependent on each other, it is essential to analyze all possible correlations between related accounts. However, instead of reviewing all of Electronic Arts' historical financial statements, investors can examine the correlated drivers to determine its overall health. This can be effectively done using a conventional correlation matrix of Electronic Arts' interrelated accounts and indicators.
Click cells to compare fundamentals
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. Projected growth potential of Electronic fundamentally drives upward valuation adjustments. The financial industry is built on trying to define current growth potential and future valuation accurately. Comprehensive Electronic Arts assessment requires weighing all these inputs, though not all factors influence outcomes equally.
Quarterly Earnings Growth (0.69) | Dividend Share 0.76 | Earnings Share 2.67 | Revenue Per Share | Quarterly Revenue Growth 0.01 |
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
It's important to distinguish between Electronic Arts' intrinsic value and market price, which are calculated using different methodologies. Investment decisions regarding Electronic Arts should consider multiple factors including financial performance, growth metrics, competitive position, and professional analysis. Meanwhile, Electronic Arts' quoted price indicates the marketplace figure where supply meets demand through bilateral consent.
Electronic Arts 'What if' Analysis
In the world of financial modeling, what-if analysis is part of sensitivity analysis performed to test how changes in assumptions impact individual outputs in a model. When applied to Electronic Arts' stock what-if analysis refers to the analyzing how the change in your past investing horizon will affect the profitability against the current market value of Electronic Arts.
| 11/19/2025 |
| 02/17/2026 |
If you would invest 0.00 in Electronic Arts on November 19, 2025 and sell it all today you would earn a total of 0.00 from holding Electronic Arts or generate 0.0% return on investment in Electronic Arts over 90 days. Electronic Arts is related to or competes with Take Two, Ubiquiti Networks, Monolithic Power, NXP Semiconductors, Western Digital, Celestica, and Seagate Technology. Electronic Arts Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, ... More
Electronic Arts Upside/Downside Indicators
Understanding different market momentum indicators often help investors to time their next move. Potential upside and downside technical ratios enable traders to measure Electronic Arts' stock current market value against overall market sentiment and can be a good tool during both bulling and bearish trends. Here we outline some of the essential indicators to assess Electronic Arts upside and downside potential and time the market with a certain degree of confidence.
| Information Ratio | (0.18) | |||
| Maximum Drawdown | 2.78 | |||
| Value At Risk | (0.33) | |||
| Potential Upside | 0.5185 |
Electronic Arts Market Risk Indicators
Today, many novice investors tend to focus exclusively on investment returns with little concern for Electronic Arts' investment risk. Other traders do consider volatility but use just one or two very conventional indicators such as Electronic Arts' standard deviation. In reality, there are many statistical measures that can use Electronic Arts historical prices to predict the future Electronic Arts' volatility.| Risk Adjusted Performance | (0.02) | |||
| Jensen Alpha | (0.02) | |||
| Total Risk Alpha | (0.04) | |||
| Treynor Ratio | (0.14) |
Electronic Arts February 17, 2026 Technical Indicators
| Cycle Indicators | ||
| Math Operators | ||
| Math Transform | ||
| Momentum Indicators | ||
| Overlap Studies | ||
| Pattern Recognition | ||
| Price Transform | ||
| Statistic Functions | ||
| Volatility Indicators | ||
| Volume Indicators |
| Risk Adjusted Performance | (0.02) | |||
| Market Risk Adjusted Performance | (0.13) | |||
| Mean Deviation | 0.2261 | |||
| Coefficient Of Variation | (11,434) | |||
| Standard Deviation | 0.4123 | |||
| Variance | 0.17 | |||
| Information Ratio | (0.18) | |||
| Jensen Alpha | (0.02) | |||
| Total Risk Alpha | (0.04) | |||
| Treynor Ratio | (0.14) | |||
| Maximum Drawdown | 2.78 | |||
| Value At Risk | (0.33) | |||
| Potential Upside | 0.5185 | |||
| Skewness | (2.53) | |||
| Kurtosis | 14.3 |
Electronic Arts Backtested Returns
Electronic Arts secures Sharpe Ratio (or Efficiency) of -0.013, which denotes the company had a -0.013 % return per unit of risk over the last 3 months. Electronic Arts exposes twenty-three different technical indicators, which can help you to evaluate volatility embedded in its price movement. Please confirm Electronic Arts' Variance of 0.17, mean deviation of 0.2261, and Standard Deviation of 0.4123 to check the risk estimate we provide. The firm shows a Beta (market volatility) of 0.0968, which means not very significant fluctuations relative to the market. As returns on the market increase, Electronic Arts' returns are expected to increase less than the market. However, during the bear market, the loss of holding Electronic Arts is expected to be smaller as well. At this point, Electronic Arts has a negative expected return of -0.0055%. Please make sure to confirm Electronic Arts' standard deviation, maximum drawdown, kurtosis, as well as the relationship between the total risk alpha and potential upside , to decide if Electronic Arts performance from the past will be repeated at some point in the near future.
Auto-correlation | -0.53 |
Good reverse predictability
Electronic Arts has good reverse predictability. Overlapping area represents the amount of predictability between Electronic Arts time series from 19th of November 2025 to 3rd of January 2026 and 3rd of January 2026 to 17th of February 2026. The more autocorrelation exist between current time interval and its lagged values, the more accurately you can make projection about the future pattern of Electronic Arts price movement. The serial correlation of -0.53 indicates that about 53.0% of current Electronic Arts price fluctuation can be explain by its past prices.
| Correlation Coefficient | -0.53 | |
| Spearman Rank Test | -0.78 | |
| Residual Average | 0.0 | |
| Price Variance | 4.72 |
Because income is reported on the Income Statement of a company and is measured in dollars some investors prefer to use Profit Margin, which measures income as a percentage of sales.
| Competition |
Electronic Accumulated Other Comprehensive Income
Accumulated Other Comprehensive Income |
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Based on the recorded statements, Electronic Arts reported net income of 1.12 B. This is 29.73% lower than that of the Entertainment sector and significantly higher than that of the Communication Services industry. The net income for all United States stocks is 96.33% lower than that of the firm.
Electronic Net Income Peer Comparison
Stock peer comparison is one of the most widely used and accepted methods of equity analyses. It analyses Electronic Arts' direct or indirect competition against its Net Income to detect undervalued stocks with similar characteristics or determine the stocks which would be a good addition to a portfolio. Peer analysis of Electronic Arts could also be used in its relative valuation, which is a method of valuing Electronic Arts by comparing valuation metrics of similar companies.Electronic Arts is currently under evaluation in net income category among its peers.
Electronic Arts ESG Sustainability
Some studies have found that companies with high sustainability scores are getting higher valuations than competitors with lower social-engagement activities. While most ESG disclosures are voluntary and do not directly affect the long term financial condition, Electronic Arts' sustainability indicators can be used to identify proper investment strategies using environmental, social, and governance scores that are crucial to Electronic Arts' managers, analysts, and investors.Environmental | Governance | Social |
Electronic Arts Institutional Holders
Institutional Holdings refers to the ownership stake in Electronic Arts that is held by large financial organizations, pension funds or endowments. Institutions may hold large blocks of Electronic Arts' outstanding shares and can exert considerable influence upon its management. Institutional holders may also work to push the share price higher once they own the stock. Extensive social media coverage, TV shows, articles in high-profile magazines, and presentations at investor conferences help move the stock higher, increasing Electronic Arts' value.| Shares | Independent Franchise Partners Llp | 2025-06-30 | 3.4 M | Ubs Asset Mgmt Americas Inc | 2025-06-30 | 3.1 M | Northern Trust Corp | 2025-06-30 | 2.9 M | First Trust Advisors L.p. | 2025-06-30 | 2.4 M | Dimensional Fund Advisors, Inc. | 2025-06-30 | 2.4 M | Arrowstreet Capital Limited Partnership | 2025-06-30 | 2.4 M | Fidelity International Ltd | 2025-06-30 | 2.2 M | Massachusetts Financial Services Company | 2025-06-30 | 2.2 M | Aqr Capital Management Llc | 2025-06-30 | 2 M | Vanguard Group Inc | 2025-06-30 | 28.4 M | Blackrock Inc | 2025-06-30 | 26.7 M |
Electronic Fundamentals
| Return On Equity | 0.1 | ||||
| Return On Asset | 0.0481 | ||||
| Profit Margin | 0.09 % | ||||
| Operating Margin | 0.09 % | ||||
| Current Valuation | 49.26 B | ||||
| Shares Outstanding | 250.25 M | ||||
| Shares Owned By Insiders | 0.20 % | ||||
| Shares Owned By Institutions | 91.94 % | ||||
| Number Of Shares Shorted | 9.48 M | ||||
| Price To Earning | 40.12 X | ||||
| Price To Book | 8.16 X | ||||
| Price To Sales | 6.87 X | ||||
| Revenue | 7.46 B | ||||
| Gross Profit | 5.72 B | ||||
| EBITDA | 2.02 B | ||||
| Net Income | 1.12 B | ||||
| Cash And Equivalents | 1.87 B | ||||
| Cash Per Share | 6.79 X | ||||
| Total Debt | 2.22 B | ||||
| Debt To Equity | 0.28 % | ||||
| Current Ratio | 1.34 X | ||||
| Book Value Per Share | 24.59 X | ||||
| Cash Flow From Operations | 2.08 B | ||||
| Short Ratio | 5.04 X | ||||
| Earnings Per Share | 2.67 X | ||||
| Price To Earnings To Growth | 1.72 X | ||||
| Target Price | 205.59 | ||||
| Number Of Employees | 14.5 K | ||||
| Beta | 0.75 | ||||
| Market Capitalization | 50.21 B | ||||
| Total Asset | 12.37 B | ||||
| Retained Earnings | 6.47 B | ||||
| Working Capital | (183 M) | ||||
| Current Asset | 4.35 B | ||||
| Current Liabilities | 2.42 B | ||||
| Annual Yield | 0 % | ||||
| Net Asset | 12.37 B | ||||
| Last Dividend Paid | 0.76 |
About Electronic Arts Fundamental Analysis
The Macroaxis Fundamental Analysis modules help investors analyze Electronic Arts's financials across various querterly and yearly statements, indicators and fundamental ratios. We help investors to determine the real value of Electronic Arts using virtually all public information available. We use both quantitative as well as qualitative analysis to arrive at the intrinsic value of Electronic Arts based on its fundamental data. In general, a quantitative approach, as applied to this company, focuses on analyzing financial statements comparatively, whereas a qaualitative method uses data that is important to a company's growth but cannot be measured and presented in a numerical way.
Please read more on our fundamental analysis page.
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Analyzing currently trending equities could be an opportunity to develop a better portfolio based on different market momentums that they can trigger. Utilizing the top trending stocks is also useful when creating a market-neutral strategy or pair trading technique involving a short or a long position in a currently trending equity.Check out For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.You can also try the Equity Forecasting module to use basic forecasting models to generate price predictions and determine price momentum.
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. Projected growth potential of Electronic fundamentally drives upward valuation adjustments. The financial industry is built on trying to define current growth potential and future valuation accurately. Comprehensive Electronic Arts assessment requires weighing all these inputs, though not all factors influence outcomes equally.
Quarterly Earnings Growth (0.69) | Dividend Share 0.76 | Earnings Share 2.67 | Revenue Per Share | Quarterly Revenue Growth 0.01 |
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
It's important to distinguish between Electronic Arts' intrinsic value and market price, which are calculated using different methodologies. Investment decisions regarding Electronic Arts should consider multiple factors including financial performance, growth metrics, competitive position, and professional analysis. Meanwhile, Electronic Arts' quoted price indicates the marketplace figure where supply meets demand through bilateral consent.