Electronic Arts Net Income

EA Stock  USD 199.29  1.33  0.66%   
As of the 17th of February 2026, Electronic Arts shows the Mean Deviation of 0.2261, variance of 0.17, and Standard Deviation of 0.4123. Electronic Arts technical analysis allows you to utilize historical prices and volume patterns in order to determine a pattern that computes the direction of the firm's future prices.

Electronic Arts Total Revenue

9.01 Billion

Electronic Arts' financial statements offer valuable quarterly and annual insights to potential investors, highlighting the company's current and historical financial position, overall management performance, and changes in financial standing over time. Key fundamentals influencing Electronic Arts' valuation are provided below:
Gross Profit
5.7 B
Profit Margin
0.0931
Market Capitalization
50.2 B
Enterprise Value Revenue
6.742
Revenue
7.3 B
We have found one hundred twenty available fundamental signals for Electronic Arts, which can be analyzed and compared to other ratios and to its rivals. All investors should make sure to verify all of Electronic Arts prevailing market performance against the performance between 2010 and 2026 to make sure the company can sustain itself down the road. The current year's Market Cap is expected to grow to about 5.2 B. The current year's Enterprise Value is expected to grow to about 4.4 B This module does not cover all equities due to inconsistencies in global equity categorizations. Continue to Equity Screeners to view more equity screening tools.
Last ReportedProjected for Next Year
Net Income1.3 B1.4 B
Net Income Applicable To Common Shares922.3 M612.1 M
Net Income From Continuing Ops1.3 B835.3 M
Net Income Per Share 3.85  4.04 
Net Income Per E B T 0.63  0.72 
At present, Electronic Arts' Net Income is projected to increase significantly based on the last few years of reporting. The current year's Net Income Per Share is expected to grow to 4.04, whereas Net Income Applicable To Common Shares is forecasted to decline to about 612.1 M.
  
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Analyzing Electronic Arts's Net Income over time reveals critical patterns in financial health and operational efficiency. This metric helps investors evaluate trends, identify inflection points, and make informed decisions based on historical performance. Understanding how Net Income has evolved provides context for assessing Electronic Arts's current valuation and future prospects.

Latest Electronic Arts' Net Income Growth Pattern

Below is the plot of the Net Income of Electronic Arts over the last few years. Net income is one of the most important fundamental items in finance. It plays a large role in Electronic Arts financial statement analysis. It represents the amount of money remaining after all of Electronic Arts operating expenses, interest, taxes and preferred stock dividends have been deducted from a company total revenue. It is Electronic Arts' Net Income historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Electronic Arts' overall financial position and show how it may be relating to other accounts over time.
ViewLast Reported 1.12 B10 Years Trend
Slightly volatile
   Net Income   
       Timeline  

Electronic Net Income Regression Statistics

Arithmetic Mean926,573,971
Geometric Mean454,191,898
Coefficient Of Variation77.06
Mean Deviation461,363,737
Median967,000,000
Standard Deviation713,999,190
Sample Variance509794.8T
Range3B
R-Value0.56
Mean Square Error375634.7T
R-Squared0.31
Significance0.02
Slope78,624,779
Total Sum of Squares8156717.5T

Electronic Net Income History

20261.4 B
20251.3 B
20241.1 B
20231.3 B
2022802 M
2021789 M
2020837 M

Other Fundumenentals of Electronic Arts

Electronic Arts Net Income component correlations

Electronic Net Income Driver Correlations

Understanding the fundamental principles of building solid financial models for Electronic Arts is extremely important. It helps to project a fair market value of Electronic Stock properly, considering its historical fundamentals such as Net Income. Since Electronic Arts' main accounts across its financial reports are all linked and dependent on each other, it is essential to analyze all possible correlations between related accounts. However, instead of reviewing all of Electronic Arts' historical financial statements, investors can examine the correlated drivers to determine its overall health. This can be effectively done using a conventional correlation matrix of Electronic Arts' interrelated accounts and indicators.
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. Projected growth potential of Electronic fundamentally drives upward valuation adjustments. The financial industry is built on trying to define current growth potential and future valuation accurately. Comprehensive Electronic Arts assessment requires weighing all these inputs, though not all factors influence outcomes equally.
Quarterly Earnings Growth
(0.69)
Dividend Share
0.76
Earnings Share
2.67
Revenue Per Share
29.05
Quarterly Revenue Growth
0.01
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
It's important to distinguish between Electronic Arts' intrinsic value and market price, which are calculated using different methodologies. Investment decisions regarding Electronic Arts should consider multiple factors including financial performance, growth metrics, competitive position, and professional analysis. Meanwhile, Electronic Arts' quoted price indicates the marketplace figure where supply meets demand through bilateral consent.

Electronic Arts 'What if' Analysis

In the world of financial modeling, what-if analysis is part of sensitivity analysis performed to test how changes in assumptions impact individual outputs in a model. When applied to Electronic Arts' stock what-if analysis refers to the analyzing how the change in your past investing horizon will affect the profitability against the current market value of Electronic Arts.
0.00
11/19/2025
No Change 0.00  0.0 
In 3 months and 1 day
02/17/2026
0.00
If you would invest  0.00  in Electronic Arts on November 19, 2025 and sell it all today you would earn a total of 0.00 from holding Electronic Arts or generate 0.0% return on investment in Electronic Arts over 90 days. Electronic Arts is related to or competes with Take Two, Ubiquiti Networks, Monolithic Power, NXP Semiconductors, Western Digital, Celestica, and Seagate Technology. Electronic Arts Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, ... More

Electronic Arts Upside/Downside Indicators

Understanding different market momentum indicators often help investors to time their next move. Potential upside and downside technical ratios enable traders to measure Electronic Arts' stock current market value against overall market sentiment and can be a good tool during both bulling and bearish trends. Here we outline some of the essential indicators to assess Electronic Arts upside and downside potential and time the market with a certain degree of confidence.

Electronic Arts Market Risk Indicators

Today, many novice investors tend to focus exclusively on investment returns with little concern for Electronic Arts' investment risk. Other traders do consider volatility but use just one or two very conventional indicators such as Electronic Arts' standard deviation. In reality, there are many statistical measures that can use Electronic Arts historical prices to predict the future Electronic Arts' volatility.
Hype
Prediction
LowEstimatedHigh
200.50200.92201.34
Details
Intrinsic
Valuation
LowRealHigh
180.56203.19203.61
Details
28 Analysts
Consensus
LowTargetHigh
187.09205.59228.20
Details
Earnings
Estimates (0)
LowProjected EPSHigh
0.512.470.89
Details
Please note, it is not enough to conduct a financial or market analysis of a single entity such as Electronic Arts. Your research has to be compared to or analyzed against Electronic Arts' peers to derive any actionable benefits. When done correctly, Electronic Arts' competitive analysis will give you plenty of quantitative and qualitative data to validate your investment decisions or develop an entirely new strategy toward taking a position in Electronic Arts.

Electronic Arts February 17, 2026 Technical Indicators

Electronic Arts Backtested Returns

Electronic Arts secures Sharpe Ratio (or Efficiency) of -0.013, which denotes the company had a -0.013 % return per unit of risk over the last 3 months. Electronic Arts exposes twenty-three different technical indicators, which can help you to evaluate volatility embedded in its price movement. Please confirm Electronic Arts' Variance of 0.17, mean deviation of 0.2261, and Standard Deviation of 0.4123 to check the risk estimate we provide. The firm shows a Beta (market volatility) of 0.0968, which means not very significant fluctuations relative to the market. As returns on the market increase, Electronic Arts' returns are expected to increase less than the market. However, during the bear market, the loss of holding Electronic Arts is expected to be smaller as well. At this point, Electronic Arts has a negative expected return of -0.0055%. Please make sure to confirm Electronic Arts' standard deviation, maximum drawdown, kurtosis, as well as the relationship between the total risk alpha and potential upside , to decide if Electronic Arts performance from the past will be repeated at some point in the near future.

Auto-correlation

    
  -0.53  

Good reverse predictability

Electronic Arts has good reverse predictability. Overlapping area represents the amount of predictability between Electronic Arts time series from 19th of November 2025 to 3rd of January 2026 and 3rd of January 2026 to 17th of February 2026. The more autocorrelation exist between current time interval and its lagged values, the more accurately you can make projection about the future pattern of Electronic Arts price movement. The serial correlation of -0.53 indicates that about 53.0% of current Electronic Arts price fluctuation can be explain by its past prices.
Correlation Coefficient-0.53
Spearman Rank Test-0.78
Residual Average0.0
Price Variance4.72
Because income is reported on the Income Statement of a company and is measured in dollars some investors prefer to use Profit Margin, which measures income as a percentage of sales.
Competition

Electronic Accumulated Other Comprehensive Income

Accumulated Other Comprehensive Income

(74.39 Million)

At present, Electronic Arts' Accumulated Other Comprehensive Income is projected to decrease significantly based on the last few years of reporting.
Based on the recorded statements, Electronic Arts reported net income of 1.12 B. This is 29.73% lower than that of the Entertainment sector and significantly higher than that of the Communication Services industry. The net income for all United States stocks is 96.33% lower than that of the firm.

Electronic Net Income Peer Comparison

Stock peer comparison is one of the most widely used and accepted methods of equity analyses. It analyses Electronic Arts' direct or indirect competition against its Net Income to detect undervalued stocks with similar characteristics or determine the stocks which would be a good addition to a portfolio. Peer analysis of Electronic Arts could also be used in its relative valuation, which is a method of valuing Electronic Arts by comparing valuation metrics of similar companies.
Electronic Arts is currently under evaluation in net income category among its peers.

Electronic Arts ESG Sustainability

Some studies have found that companies with high sustainability scores are getting higher valuations than competitors with lower social-engagement activities. While most ESG disclosures are voluntary and do not directly affect the long term financial condition, Electronic Arts' sustainability indicators can be used to identify proper investment strategies using environmental, social, and governance scores that are crucial to Electronic Arts' managers, analysts, and investors.
Environmental
Governance
Social

Electronic Arts Institutional Holders

Institutional Holdings refers to the ownership stake in Electronic Arts that is held by large financial organizations, pension funds or endowments. Institutions may hold large blocks of Electronic Arts' outstanding shares and can exert considerable influence upon its management. Institutional holders may also work to push the share price higher once they own the stock. Extensive social media coverage, TV shows, articles in high-profile magazines, and presentations at investor conferences help move the stock higher, increasing Electronic Arts' value.
Shares
Independent Franchise Partners Llp2025-06-30
3.4 M
Ubs Asset Mgmt Americas Inc2025-06-30
3.1 M
Northern Trust Corp2025-06-30
2.9 M
First Trust Advisors L.p.2025-06-30
2.4 M
Dimensional Fund Advisors, Inc.2025-06-30
2.4 M
Arrowstreet Capital Limited Partnership2025-06-30
2.4 M
Fidelity International Ltd2025-06-30
2.2 M
Massachusetts Financial Services Company2025-06-30
2.2 M
Aqr Capital Management Llc2025-06-30
M
Vanguard Group Inc2025-06-30
28.4 M
Blackrock Inc2025-06-30
26.7 M

Electronic Fundamentals

About Electronic Arts Fundamental Analysis

The Macroaxis Fundamental Analysis modules help investors analyze Electronic Arts's financials across various querterly and yearly statements, indicators and fundamental ratios. We help investors to determine the real value of Electronic Arts using virtually all public information available. We use both quantitative as well as qualitative analysis to arrive at the intrinsic value of Electronic Arts based on its fundamental data. In general, a quantitative approach, as applied to this company, focuses on analyzing financial statements comparatively, whereas a qaualitative method uses data that is important to a company's growth but cannot be measured and presented in a numerical way.
Please read more on our fundamental analysis page.

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Analyzing currently trending equities could be an opportunity to develop a better portfolio based on different market momentums that they can trigger. Utilizing the top trending stocks is also useful when creating a market-neutral strategy or pair trading technique involving a short or a long position in a currently trending equity.
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. Projected growth potential of Electronic fundamentally drives upward valuation adjustments. The financial industry is built on trying to define current growth potential and future valuation accurately. Comprehensive Electronic Arts assessment requires weighing all these inputs, though not all factors influence outcomes equally.
Quarterly Earnings Growth
(0.69)
Dividend Share
0.76
Earnings Share
2.67
Revenue Per Share
29.05
Quarterly Revenue Growth
0.01
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
It's important to distinguish between Electronic Arts' intrinsic value and market price, which are calculated using different methodologies. Investment decisions regarding Electronic Arts should consider multiple factors including financial performance, growth metrics, competitive position, and professional analysis. Meanwhile, Electronic Arts' quoted price indicates the marketplace figure where supply meets demand through bilateral consent.