Electronic Arts Stock Current Liabilities

EA Stock  USD 167.97  1.26  0.76%   
Electronic Arts fundamentals help investors to digest information that contributes to Electronic Arts' financial success or failures. It also enables traders to predict the movement of Electronic Stock. The fundamental analysis module provides a way to measure Electronic Arts' intrinsic value by examining its available economic and financial indicators, including the cash flow records, the balance sheet account changes, the income statement patterns, and various microeconomic indicators and financial ratios related to Electronic Arts stock.
At present, Electronic Arts' Total Current Liabilities is projected to increase significantly based on the last few years of reporting. The current year's Non Current Liabilities Total is expected to grow to about 3 B, whereas Non Current Liabilities Other is forecasted to decline to about 425.1 M.
  
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Electronic Arts Company Current Liabilities Analysis

Electronic Arts' Current Liabilities is the company's short term debt. This usually includes obligations that are due within the next 12 months or within one fiscal year. Current liabilities are very important in analyzing a company's financial health as it requires the company to convert some of its current assets into cash.

Current Liabilities

 = 

Payables

+

Accrued Debt

More About Current Liabilities | All Equity Analysis

Current Electronic Arts Current Liabilities

    
  2.42 B  
Most of Electronic Arts' fundamental indicators, such as Current Liabilities, are part of a valuation analysis module that helps investors searching for stocks that are currently trading at higher or lower prices than their real value. If the real value is higher than the market price, Electronic Arts is considered to be undervalued, and we provide a buy recommendation. Otherwise, we render a sell signal.

Electronic Current Liabilities Driver Correlations

Understanding the fundamental principles of building solid financial models for Electronic Arts is extremely important. It helps to project a fair market value of Electronic Stock properly, considering its historical fundamentals such as Current Liabilities. Since Electronic Arts' main accounts across its financial reports are all linked and dependent on each other, it is essential to analyze all possible correlations between related accounts. However, instead of reviewing all of Electronic Arts' historical financial statements, investors can examine the correlated drivers to determine its overall health. This can be effectively done using a conventional correlation matrix of Electronic Arts' interrelated accounts and indicators.
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Electronic Current Liabilities Historical Pattern

Today, most investors in Electronic Arts Stock are looking for potential investment opportunities by analyzing not only static indicators but also various Electronic Arts' growth ratios. Consistent increases or drops in fundamental ratios usually indicate a possible pattern that can be successfully translated into profits. However, when comparing two companies, knowing each company's current liabilities growth rates may not be enough to decide which company is a better investment. That's why investors frequently use a static breakdown of Electronic Arts current liabilities as a starting point in their analysis.
   Electronic Arts Current Liabilities   
       Timeline  
Current liabilities appear on the company's balance sheet and include all short term debt accounts, accounts and notes payable, accrued liabilities as well as current payments due on the long-term loans. One of the most useful applications of Current Liabilities is the current ratio which is defined as current assets divided by its current liabilities. High current ratios mean that current assets are more than sufficient to pay off current liabilities.
Competition

Electronic Total Current Liabilities

Total Current Liabilities

3.24 Billion

At present, Electronic Arts' Total Current Liabilities is projected to increase significantly based on the last few years of reporting.
In accordance with the recently published financial statements, Electronic Arts has a Current Liabilities of 2.42 B. This is 95.59% lower than that of the Entertainment sector and significantly higher than that of the Communication Services industry. The current liabilities for all United States stocks is 69.4% higher than that of the company.

Electronic Current Liabilities Peer Comparison

Stock peer comparison is one of the most widely used and accepted methods of equity analyses. It analyses Electronic Arts' direct or indirect competition against its Current Liabilities to detect undervalued stocks with similar characteristics or determine the stocks which would be a good addition to a portfolio. Peer analysis of Electronic Arts could also be used in its relative valuation, which is a method of valuing Electronic Arts by comparing valuation metrics of similar companies.
Electronic Arts is currently under evaluation in current liabilities category among its peers.

Electronic Arts ESG Sustainability

Some studies have found that companies with high sustainability scores are getting higher valuations than competitors with lower social-engagement activities. While most ESG disclosures are voluntary and do not directly affect the long term financial condition, Electronic Arts' sustainability indicators can be used to identify proper investment strategies using environmental, social, and governance scores that are crucial to Electronic Arts' managers, analysts, and investors.
Environmental
Governance
Social

Electronic Fundamentals

About Electronic Arts Fundamental Analysis

The Macroaxis Fundamental Analysis modules help investors analyze Electronic Arts's financials across various querterly and yearly statements, indicators and fundamental ratios. We help investors to determine the real value of Electronic Arts using virtually all public information available. We use both quantitative as well as qualitative analysis to arrive at the intrinsic value of Electronic Arts based on its fundamental data. In general, a quantitative approach, as applied to this company, focuses on analyzing financial statements comparatively, whereas a qaualitative method uses data that is important to a company's growth but cannot be measured and presented in a numerical way.
Please read more on our fundamental analysis page.

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Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
(0.24)
Dividend Share
0.76
Earnings Share
3.9
Revenue Per Share
27.801
Quarterly Revenue Growth
0.058
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.