Interactive Home Entertainment Companies By Current Ratio

Current Ratio
Current RatioEfficiencyMarket RiskExp Return
1GIGM Giga Media
13.31
 0.12 
 2.41 
 0.29 
2SKLZ Skillz Platform
8.61
 0.08 
 3.92 
 0.30 
3HUYA HUYA Inc
5.16
(0.01)
 3.25 
(0.02)
4GRVY Gravity Co
4.24
(0.07)
 1.84 
(0.12)
5DOYU DouYu International Holdings
4.22
 0.18 
 5.62 
 1.03 
6BILI Bilibili
2.34
(0.03)
 4.73 
(0.13)
7NTES NetEase
2.31
 0.14 
 2.81 
 0.38 
8NCTY The9 Ltd ADR
1.93
 0.22 
 5.71 
 1.25 
9SE Sea
1.92
 0.12 
 2.35 
 0.27 
10RBLX Roblox Corp
1.64
 0.25 
 3.36 
 0.85 
11EA Electronic Arts
1.34
(0.03)
 1.14 
(0.03)
12BHAT Blue Hat Interactive
1.19
(0.17)
 10.81 
(1.87)
13BRAG Bragg Gaming Group
0.98
(0.01)
 5.41 
(0.05)
14TTWO Take Two Interactive Software
0.92
 0.19 
 1.59 
 0.30 
15WBD Warner Bros Discovery
0.86
 0.13 
 3.47 
 0.44 
16PLGC Playlogic Entertainment
0.51
 0.00 
 0.00 
 0.00 
17GBNW Global Energy Networks
0.0
 0.00 
 0.00 
 0.00 
1881141RAG5 US81141RAG56
0.0
(0.06)
 2.87 
(0.18)
19GXAI Gaxosai
0.0
 0.11 
 17.51 
 1.86 
20RIVX Rivex Technology Corp
0.0
 0.00 
 0.00 
 0.00 
The analysis above is based on a 90-day investment horizon and a default level of risk. Use the Portfolio Analyzer to fine-tune all your assumptions. Check your current assumptions here.
Current Ratio is calculated by dividing the Current Assets of a company by its Current Liabilities. It measures whether or not a company has enough cash or liquid assets to pay its current liability over the next fiscal year. The ratio is regarded as a test of liquidity for a company. Typically, short-term creditors will prefer a high current ratio because it reduces their overall risk. However, investors may prefer a lower current ratio since they are more concerned about growing the business using assets of the company. Acceptable current ratios may vary from one sector to another, but the generally accepted benchmark is to have current assets at least as twice as current liabilities (i.e., Current Ration of 2 to 1).